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Game Based Learning: Is It Appropriate For My Association?

Association eLearning

According to BigFish games, 58% of Americans play video games , with 68% of that population older than 18. Why are games so popular, and how can we leverage gamification for association learning? Like any effective learning project, it’s critical to define your audience and determine if gamification is a good fit.

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Games for Learning, Video Captions: ID Links 12/14/21

Experiencing eLearning

This post includes links on games for learning, video captions, and how to handle “pick your brain” requests. Games for learning. “Game Making for Dummies” | HiEv Heavy Industries on Patreon. 6 Things Video Games Can Teach You About Writing Engaging Scenarios – E-Learning Heroes.

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L&D and D&D: Learning and Role Playing Games

Experiencing eLearning

I was invited to be part of a discussion about D&D (Dungeons and Dragons), role playing games, and learning. We discussed our experiences with paper RPGs, both as players and DMs (Dungeon Masters, the folks who run games). We talked about how games overlap with instructional design. Watch the video. Show notes.

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The Game Agency Wins Gold Learning Technologies Award for Best Learning Game

eLearning Brothers

American Fork, Utah — February 2 , 2023 — Game-based learning solutions leader, The Game Agency, a division of ELB Learning is pleased to announce they won a Gold Learning Technologies Award for Best Learning Game.

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Nearly 70% of American adults play video games. Because games provide a fun, motivational, and risk-free medium to compete, collaborate, and conquer. More and more instructional designers are asking what games they should use to increase the effectiveness of their training and to engage their target audience.

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From Gaming to Learning: How Duolingo Made Language Learning Fun

Kalisa Young

Duolingo is a language learning platform that has taken the world by storm. With over 300 million users – myself included-, it is one of the most successful language learning apps in the world. The app’s success can be attributed to its use of gamification to make learning fun and engaging.

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6 Ways To Use Learning Games In Learning And Development

eLearning Industry

There are different ways to use learning games and the one you go for will depend on your budget, the time you have and if it can deliver what you need. This post was first published on eLearning Industry.

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Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Designer

Speaker: Karl Kapp, Professor of Instructional Technology, Bloomsburg University

Game designers tend to think action first. As a result, most games are engaging, intriguing, and immersive, while instructional content tends to be boring and perfunctory. Simply changing your mindset from instructional designer to game designer will help you to create engaging and effective instruction.

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How to Fix the 10 Biggest Mistakes in Gamification

Speaker: Stephen Baer - Chief Creative Officer, The Game Agency (a division of ELB Learning)

According to instructional designers interviewed by The Game Agency, some errors are very common when implementing gamified learning. Don't miss how to make your training stick!

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The Four “Levels” of Gamification Implementation in Learning Experiences

Speaker: Jonathan Peters, PhD, Chief Motivation Officer, Sententia Gamification

Unfortunately, many people think that gamification means adding a simple activity, creating a computer or a video game, or just adding points, badges, and a leaderboard to their learning program. In this session, you will: Learn about the four “levels” of gamification implementation.

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Partnering Well on a Rapid Timeline

Speaker: Becci Zweirs, Learning Projects Leader, Inno-Versity, Miriam Taylor, Chief Learning Strategist, Inno-Versity, and Pam Whetstone, Training Development Manager, Williams-Sonoma

Learn how they co-created a luxury brand look that employed a simple game approach to a technical AS400 system. Our speakers will share valuable lessons learned, including how to partner well with a vendor and support a large roll-out. Demonstrate Return on Learning (ROL) to key executives with specific metrics.

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How Video Learning Is Transforming Skill Mastery in Sales

Speaker: Pat D'Amico, Founder and CEO, About-Face Development

Video learning is not new, but the marriage of video learning and today’s technology is transforming our ability to achieve skill mastery in sales. Join us as we delve into how technology advancements in learning are changing the game and why it’s critical to sales success.

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Does Your Company Need Help Solving These 4 Common eLearning Challenges?

If you want to know how to get ahead of the game and avoid the common mishaps in selling your eLearning courses, you’ve come to the right place! Download this report, and we will show you how to identify each of these pitfalls in your organization regardless of industry, organizational size, or learning goals.

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Designing For Engagement: Revive Your L&D Strategy with Gamification, VR, and More

Speaker: Stephen Baer - Chief Creative Officer, ELB Learning & Luke Talbot - Chief Product Officer, Userlane

In this fireside chat, leading L&D experts Stephen Baer and Luke Talbot will discuss the exciting technological advancements in eLearning, as well as: Immersive learning: Game-based, VR, and AR. Video coaching programs. Storytelling design. Tips for virtual instruction engagement.

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Virtual Sales Coaching 2.0: How Time-Shifted Video and AI are Changing the Game

Speaker: Jonathan Carlson, Senior Director of Marketing, and Jake Miller, Senior Product Marketing Manager at Allego

During this webinar you will learn: What the latest research says about virtual coaching. How enhancements in artificial intelligence are changing the coaching game. 5 ways to use asynchronous video to improve your virtual coaching. Practical recommendations for adapting coaching to a virtual environment.