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Gamification and Virtual Reality Being a Trend Setter in eLearning

Swift eLearning Services

In this context, Gamification has evolved by bringing online learning as a game to immerse the learners in life-like scenarios by virtual walkthroughs smearing virtual reality with it. Virtual reality

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How AI, Gamification, And Virtual Reality Enhance eLearning

eLearning Industry

AI, gamification, and Virtual Reality are all making eLearning more interactive, personalized, and fun. eLearning is a booming sector worldwide, and it's only going to grow. These trends improve eLearning outcomes, and they're the future of education. This post was first published on eLearning Industry.

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Navigating the Future of E-Learning: Emerging Trends in Virtual Reality

Lambda Solutions

E-Learning has seen a remarkable transformation in recent years, thanks to advancements in Virtual Reality (VR) technology. In this blog, we'll explore the latest trends in e-learning and virtual reality, unveiling how this combination is shaping the future of education and training.

Trends 147
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Soft Skills Training in Virtual Reality (VR)

Instancy

However, with advancements in technology, specifically virtual reality (VR), soft skills training can find a new avenue for effective implementation. This blog article explores the potential of virtual reality as a tool for soft skills training and discusses the benefits it offers to individuals and organizations.

Skills 105
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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Virtual Reality and Augmented Reality

Association eLearning

What’s the difference between virtual reality (VR) and augmented reality (AR)? Virtual Reality. Augmented Reality. Virtual Reality for Training. Sales people could practice selling to virtual clients. Augmented Reality for Training. Let’s take a look. Example: Pokémon Go.

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Time For Virtual Reality To Face Reality

eLearning Industry

Not too long ago, Virtual Reality (VR) was expected to become the next technological breakthrough. The metaverse created hype around the technology but failed to deliver. Sales of headsets are plummeting, content remains scarce, and developers are leaving the ship. Where is VR going?

Sales 98
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Designing For Engagement: Revive Your L&D Strategy with Gamification, VR, and More

Speaker: Stephen Baer - Chief Creative Officer, ELB Learning & Luke Talbot - Chief Product Officer, Userlane

This session will cover everything from the distinctions between virtual reality, the metaverse, and augmented reality to the latest eLearning trends in storytelling. Tips for virtual instruction engagement. There are many factors to take into account, but don't worry—this webinar will help you sort through the confusion!

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eLearning is Survival: How to Train Employees and Thrive in a Virtual World

Speaker: Tim Hagen, founder of Progress Coaching

Whether we like it or not, our new reality exists in the virtual world. Join Tim Hagen, founder of Progress Coaching, to learn how to establish your ability to successfully train and coach employees virtually. Our time has come as L & D leaders to take stage and lead our organizations in this unique transitionary time.

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6 eLearning Trends in Custom eLearning Solutions

Most articles on trends discuss mobile, augmented reality, virtual reality, LMS options, apps, and authoring software. It isn’t possible to talk about trends in digital learning without talking about the “digital” part first. It is what everyone expects. Imagine what could be done with that.

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Developing a Results Driven Curriculum

A well-designed learning curriculum develops and nurtures skills needed to achieve organizational and business goals with the most effective and engaging set of experiences. This ebook outlines 5 critical steps to develop learning solutions that will help you achieve the most ambitious objectives.