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Benefits of Scenario-Based Learning

Experiencing eLearning

.” There is no substitute for experience as the basis for job competence, and scenario-based e-learning offers opportunities to gain experience in a safe and controlled manner… Second, the world of work does not usually present learning opportunities in the best sequence for learning. The situations are complex. Situated learning.

Benefits 280
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Animation as an Aid to Learning

Kapp Notes

Here is a quick summary of seven principles for animation indicated in a 2002 article by Richard E. In general, the two conclude that “animation can promote learner understanding when used in ways that are consistent with the cognitive theory of multimedia learning.” March 2002) Animation as an aid to multimedia learning.

Cognitive 222
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Theories for the digital age: Paragogy

Learning with e's

Again, this echoes the connectionist and heutagogic ideals earlier discussed in previous posts, whilst at the same time presenting a challenge in terms of the quality, reliability and provenance of content. 2002) Digital Hemlock: Internet Education and the Poisoning of Teaching. References Brabazon, T. Brabazon, T. and Brown, J.

Theory 96
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12 Helpful Resources for Instructional Design

CourseArc

Instructional design is the thoughtful application of design aspects — like color theory, typography, and user experience — to create educational resources. With the first edition published in 2002, this book from Ruth Colvin Clark and Richard E. 12 Helpful Resources for Instructional Design.

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Agile Microlearning Explained

Cognitive science theories already supply the answers. Learner engagement and retention doesn’t have to be a mystery. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Servant leadership and AI: Agility and empowerment for the CLO

CLO Magazine

Recognizing the critical role of soft skills brings us to the theory of servant leadership as the foundation for individual empowerment to develop and flourish. According to Cohen and Feigenbaum (2014) , the theory of AI has been in development for many years, with its roots in 1956. But first, a brief examination of the era of AI.

CLO 92
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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

Here are the concepts presented with the concept of gamification in mind. Is it through presentation of possible choices? A learner taking action within a system will affect the relationships present in that system. Or it can be the presentation of additional information necessary to overcome an intellectual challenge.