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New year, new training: Four principles for successful driver safety programs

OpenSesame

This is an indication that it’s probably time to take a new approach and reevaluate your driver-training program in terms of sound instructional design, the inclusion of higher-order cognitive skills, and determine if your drivers are receiving relevant information to deal with today’s complex traffic safety issues. Isler, R.B.,

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How to Use Curriculum Planning to Support Social-Emotional Learning

Hurix Digital

Social-emotional learning (SEL) is the process of developing the skills, attitudes, and behaviors that allow students to control and understand their emotions. SEL is based on the premise that learning is not only cognitive but also social and emotional and that these domains are interrelated and influence each other.

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Are We Using Bloom’s Taxonomy Correctly?

Magic EdTech

While most of us know Bloom’s taxonomy but for the benefit of others, Bloom’s Taxonomy is the systematic classification of the processes of thinking and learning.Benjamin Bloom and his fellow educationists identified three dimensions of educational activities: Cognitive (Knowledge), skills (psychomotor) and Attitude.

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Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Most of the time a meta-analysis of studies looks at only the numbers as a means of comparison. Here is an interesting qualitative meta-analysis and the highlights of the results. Ke chose to conduct a qualitative meta-analysis. A qualitative meta-analysis of computer games as learning tools. Source: Ke, F. Ferdig (Ed.),Effective

Research 202
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Games Teach!

Kapp Notes

One of the studies cited by Dr. Richard Clark against the use of games for learning is also cited by myself in my book is the meta-analysis (study of studies) by Robert Hays of the Naval Air Warfare center Training System Division who conducted a review of the literature in 2005. math, attitudes, electronics, and economics)…(p.6)

Teach 270
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Games Teach!

Kapp Notes

One of the studies cited by Dr. Richard Clark against the use of games for learning is also cited by myself in my book is the meta-analysis (study of studies) by Robert Hays of the Naval Air Warfare center Training System Division who conducted a review of the literature in 2005. math, attitudes, electronics, and economics)…(p.6)

Teach 239
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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

Next we looked at two meta-analysis studies that indicated that games can be powerful learning tools. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Also referenced was research about games and cognition supported by a grant from DSO National Laboratories , Singapore. Sitzmann, T. Wouters, P.,

Resources 191