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Learning Game Design Series, Part 6: Rewards and Scoring

Knowledge Guru

Continuing with game elements, this post focuses on rewards and scoring. Karl Kapp’s book, The Gamification of Learning and Instruction , has an excellent chapter on rewards/achievements and how to use them effectively. Scoring is crucial to how a game is perceived by players. Let’s look at rewards first.

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6 Design Tips for Building Effective Learning Games

LearnDash

We all know that gamification is an effective, enjoyable, engaging learning tool. Looking back, it’s a perfect example of effective gamification in e-learning. Reading a book—enjoyable as it might be—is not a game. That learner could have the trophy icon in their profile until the scores for the next week came in.

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Play to Learn! (Book Tour Stop)

Learning Visions

In fact, one of my favorite ID-books back in 2007 was Karl Kapp's "Gadgets, Games, and Gizmos for Learning." So, if gaming is on your dance card these days and you're looking for some tips on how to get started and what to do, be sure to add this book to your required reading list! Consider these teasers for the rest of the book.

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The Google Effect

Learningtogo

I recently heard a term that was new to me, “ The Google Effect.” It turns out that there’s been quite a lot of research into the effects of online search on our brains and our apparent decline in the ability to remember things. ” So of course, what did I do? I googled it.

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VARK Model In eLearning Gamification For Effective Corporate Virtual Training Solutions

Tesseract Learning

In this article, we will explore the effectiveness of gamification in eLearning to deliver unparalleled training experiences across all learning styles. How To Deliver Effective eLearning Gamification. ?he The use of gamification in eLearning makes the corporate training module highly effective. Gamification In eLearning.

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Boost Compliance Training Effectiveness Through Gamification

Coreaxis

Completing compliance training is like reading a two-thousand-page book—you want to finish a chapter and feel you are moving forward so it doesn’t seem impossible to complete. Here are some gaming design elements you can apply: scores, activities, badges, challenges, bonuses, competition, achievements, leaderboards.

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Book Review: Don't Hire the Best

ID Reflections

The most recent book I completed is Abhijit Bhaduri’s ( @AbhijitBhaduri ) Don’t Hire the Best. Intrigued by the title, I approached the book with some amount of curiosity. After completing it, I can say with conviction that it is a book all recruiters, HR and L&D personnel, leaders and managers ought to read.