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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Gamification. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. In fact, gamification taps into the learner’s basic desires for status and achievement. In fact, gamification taps into the learner’s basic desires for status and achievement.

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How to Create a Better Blended Learning Experience on Mobile

LearnDash

How can mobile learning make blended classrooms more effective? This blended learning approach has been very successful for many educators, but combining it with mobile learning can be a challenge. Individually, blended learning and mobile learning each require a learning curve to master. Think about why you’re choosing mobile.

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How Mobile Apps Can Act as Social Learning Tools

Origin Learning

Social learning and mobile learning have a lot in common. After all, what do we use mobiles mostly for? A lot of social learning is already happening on the mobile platform. Similarly, mobiles are being used by everyone, everywhere. Now social learning can be enabled through mobile in a number of ways: Generic Apps.

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What Is Mobile Learning (mLearning? +Benefits, Tools)

WhatFix

Back to Blog Employee Training What Is Mobile Learning (mLearning? Benefits, Tools) February 6, 2023 Disha Gupta Share on facebook Share on twitter Share on linkedin Mobile learning has been around since the early 2000s, but soared in popularity post-COVID when companies transitioned to remote work. What is Mobile Learning?

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Will Gamification For D2C Brands Work?

QuoDeck

As D2C brands take on established brand mammoths to capture consumer attention, with proven use cases of gamification and many well-known brands reaping its rewards, gamification has now become an essential weapon in any smart, new-age marketer’s arsenal. Globally the Gamification market is expected to grow to USD 38.3

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Understanding Gen Z—the New E-Learning Generation

LearnDash

Their parents are mostly Gen X, and they’re the first generation whose parents were on Facebook before they were. But Gen Z have spent far more time on their phones, which means they are power users of mobile apps, but not of desktop. Gamification is more likely to be a selling point for Gen Z than other generations.

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Application of Gamification in FMCG Industry

Ed App

Gamification, the answer to training programs for retail employees. Gamification provides the perfect answer to the training problem in the retail industry. With the mobile games market set to be $25 billion, retail majors are homing in on gamification to boost customer engagement levels. Gamification strategy.