Remove how-does-feedback-change-the-game-of-training
article thumbnail

How does feedback change the game of training?

Gyrus

Feedback is a robust and surprisingly low-cost approach to assessing and growing individuals, teams, and entire companies.

Low Cost 130
article thumbnail

Free learning & development webinars for April 2022

Limestone Learning

Phil Cowcill, Senior Elearning Specialist at the Department of National Defence, Canada, will give you a quick introduction on how to write your own JavaScript that’s geared for Adobe Captivate. You’ll learn how to write your own scripts within Captivate that quickly enhances your elearning. Tuesday, April 5, 2022, 11 a.m.–12

Free 134
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Game Design, ChatGPT Prompts: ID Links 6/6/23

Experiencing eLearning

This post includes links on game design, branching scenario tools and templates, ChatGPT prompts for ID, AI tools, learning science, engagement, and the “magic email” for freelancers and consultants. When designing eLearning games using interactive stories, ask yourself the following six questions: What’s the point?

Games 324
article thumbnail

Using Time as Scenario Feedback

Experiencing eLearning

Should you use time as scenario feedback? Her SME, Brian, provided this feedback after reviewing the prototype. Her SME, Brian, provided this feedback after reviewing the prototype. The conversation overall does a good job giving plausible choices for questions and showing realistic responses from the client.

article thumbnail

12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

article thumbnail

Story Design, Visuals, Tools: ID Links 9/20/22

Experiencing eLearning

Strategies for Humanizing Training. To sum up this structure, it looks like this: STORY > REFELECT > SOLVE > FEEDBACK Tell the story first. Give the learner feedback on their answers. Narrative design in video games. Ask yourself two questions: Q1: What concrete thing does my character want? Rance Greene.

Tools 399
article thumbnail

Free L&D webinars for February 2021

Limestone Learning

Join Global Digital Learning Innovations Lead at British American Tobacco, Amritha Murali, and Degreed’s Head of Global Communication, Sarah Danzl, for an engaging session about: How to get started with a skills strategy. February may be short, but all the better to get us into spring. Tuesday, February 2, 2021, 8 a.m.–9

Free 131