Remove Player Remove Presentation Remove Reference Remove Social
article thumbnail

Measurement vs. Completion Achievements in Gamification

Kapp Notes

Let’s contrast Measurement and Completion achievements, which describe two distinct conditions under which we reward players for their actions. Measurement achievements are given to players for completing a task to a certain degree. References: [1] Locke, E. A., & Latham, G.

article thumbnail

Using Games and Avatars to Change Learner Behavior

Kapp Notes

A recent article in Wired presented an interesting research finding. This is interesting by itself but when you combine it with the results of other similar studies, it becomes clear that pro-social games can and do influence behavior positively. Flying around a virtual world as a superhero made subjects nicer in the physical world.

Behavior 257
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

TMI! Cognitive Overload and Learning

Learningtogo

Marketing companies also consider cognitive load when considering how much product information should be presented in an ad or on social media and game designers use it to decide how complex a game can be before it simply overwhelms the player. Present germane information in multiple ways.

Cognitive 191
article thumbnail

Social Learning for Associations: What to Expect in a Modern LMS

Talented Learning

Social learning. Yet no one can define “social learning” in a nutshell, because there is no universally accepted meaning. This means many associations are wrestling with fundamental questions at the intersection of social and learning: One social system or two? Social at the member, group or content level?

article thumbnail

How Educational Games Support Self-Centered Learning

Hurix Digital

Metacognition refers to the ability to reflect on one’s learning processes and adapt strategies accordingly. Despite these benefits, self-centered learning also presents challenges. Most interactive learning games provide prompt responses to players’ actions, allowing them to see the consequences of their decisions.

Games 52
article thumbnail

Lesson I: Making your own Custom Articulate Player | LearnNuggets

NuggetHead

Skip to content Follow: RSS Twitter LearnNuggets Nuggets of Learning Stuff Home About Resources Tags articulate , eLearning , tutorial Lesson I: Making your own Custom Articulate Player by Kevin on May 20th, 2010 To kick things off, a note on the words: “Player” and “Skin”. The next two lessons we will be developing the “Player.”

Player 49
article thumbnail

Why Adults Should Love Game-Based Learning

Knowledge Guru

Engamement refers to the amplification of a child’s focus, interest, and learning. Cooperation tends to get all players involved and immersed and avoids the one winner/many losers approach that so many people fear in games. Games are social – and most adults enjoy social interactions when they feel safe.

Games 219