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Thinking about Gamification in Learning and Instruction

Kapp Notes

The term “gamification” first appeared in 2008 originating in the digital media industry and did not gain widespread recognition until approximately 2010 (Deterding, et. Google Tech Talk. Retrieved July 18, 2012, from YouTube Google Tech Talks: [link]. Origin of Term. 2011, Groh, 2012). Copier & J. Raessens, (Eds.),

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e-Clippings (Learning As Art): "Sync Google Calendar with Outlook and more with WideLens" (Alex Barnett)

Mark Oehlert

Clarke | Main | 100,000 iPhone SDK Downloads in First Four Days » March 19, 2008 "Sync Google Calendar with Outlook and more with WideLens" (Alex Barnett) Man, I really WANT this. typekey e-Clippings (a division of blogoehlert) Me in Second Life Blog powered by TypePad Member since 08/2003

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Multi-Generational Learning in the Workplace

Janet Clarey

Google, Google Scholar, and Wikipedia for homework, the school’s VLE/LMS, instant message, text, profile on a social networking service like Facebook or MySpace.). You’ve got some GALL: Google-assisted language learning. Language Learning & Technology, February 2008, Volume 12, Number 1, pp. Growing Up with Google.

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eLearning Topics

Tony Karrer

When you look at the keywords on the left you see things like: Social Learning (356) Social Media (411) Twitter (725) Google Wave (22) Camtasia (76) Adobe Captivate (71) Social Network (460) Now, the content set in this case are highly skewed towards innovators as compared to the topic sets being used by my past analysis (training conferences).

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Agile Design: An Ethos for Creating Learning Platforms

Big Dog, Little Dog

The Sidky Agile Measurement Index (SAMI) , developed by Sidky & Arthur (2008), is probably the most widely used method for guiding Agile principles. These value and principles make Agile more adaptive rather than predictive; and people-oriented rather than process-oriented (Fowler, 2003). Fowler, Martin (2003). Oct 15, 2008.

Agile 50
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Cammy Beans Learning Visions: Profiles of a Twentysomething and a Fiftysomething Learner

Learning Visions

Yesterday I conducted my first two interviews: the first was with a woman who had graduated from college in 1979; the second was with a 2003 college graduate. She uses the web every day and uses Yahoo for searching, sometimes Google. Susie" graduated from college in 2003. Its not work, its fun! Most of the time I do it online.

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e-Clippings (Learning As Art): Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

Link to the Ontology Summit 2008 ) Web 2.0 if on cue, here is a bit about Google furthering its efforts in this area. Grockit Gets $8M Series B for "Massively Multi Player Online Learning Game" U pdated virtual world data for Q2 2008 : Nice visual of the virtual world universe. news coverage ).not