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Video games as Good Teachers

Kapp Notes

It is obvious that games are immensely popular, what is less obvious is that they are also powerful teachers who have been “schooling” a generation for the past 30 years. Games are filled with goals. Contrast that gaming environment with a typical classroom environment that dominates the current educational landscape.

Games 272
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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. Hays, of the Naval Air Warfare Center Training Systems Division published the results of an extensive literature review on games for instruction. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. Here is a link to the technical paper.

Summary 278
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Games Teach!

Kapp Notes

It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. All current reviews of adequately designed and peer-reviewed research have found NO learning or motivational benefits from games.

Teach 270
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Games Teach!

Kapp Notes

It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. All current reviews of adequately designed and peer-reviewed research have found NO learning or motivational benefits from games.

Teach 239
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Some Thoughts of Games Vs. Simulations

Kapp Notes

Simulations and Serious Games have both differences and similarities. While there are many definitions of games and simulations, here is a synthesis of decades of work from Aldrich, Alessi & Trollip, Clark & Mayer, Kapp and Shank to identify defining characteristics of games and simulations. Games simulations'

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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Embed the instructional game into the curriculum. Embed the instructional game into the curriculum.

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Impact of Games on the Economy, the World and Schools

Kapp Notes

Here are some interesting facts about the video game industry in terms of the impact on society from The Entertainment Software Association web site. A study, “Video Games in the 21st Century: The 2010 Report,” detailed the impact that computer and video game companies have on America’s economy.

Games 216