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4 Phrases to Describe DevLearn 2016

Web Courseworks

As an inhabitant of both worlds, especially the planet vendor, my reflections will focus on the exhibit floor and what it says about eLearning trends. A few images below from the session: The 2016 DevLearn exhibit floor can be summarized in four phrases: Virtual reality for learning has arrived. The moodle LMS tipping point.

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How to Lead in a Virtual World

CLO Magazine

The number of employees working virtually grew by 61 percent from 2005 to 2009, and this percentage is estimated to grow to 69 percent by 2016 — meaning an estimated 4.9 million people will be working virtually. The following is a list of things to consider when working or leading virtually.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Learning 3.0

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A youtuber joins our exclusive list of premium publishers!

Coorpacademy

Challenges is a weekly French business magazine, covering the main economic events in France and abroad. Files, analyses of the greatest economists, strategies, practical investment and investment advice, Challenges magazine makes the economy clear and exciting! Capital brings the world closer to the economy of everyday French life.

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Top 100 Learning Game Resources

Upside Learning

Learning in Immersive worlds: A review of game-based learning. For a Better World: Digital Game and the Social Change Sector. 36 Learning Games to Change the World. Where games, sims and 3D worlds meet- Clive on Learning, June 24, 2007. World Bank: Serious Games and Urban Planning, October 30, 2006. Lego Games.

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Top 100 Learning Game Resources

Upside Learning

Learning in Immersive worlds: A review of game-based learning. For a Better World: Digital Game and the Social Change Sector. 36 Learning Games to Change the World. Where games, sims and 3D worlds meet- Clive on Learning, June 24, 2007. World Bank: Serious Games and Urban Planning, October 30, 2006. Lego Games.

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e-Clippings (Learning As Art): Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

Main | Help Firefox 3 Set a Guiness World Record!! in Business : Nice article from CIO magazine urging people to get out there are try some 2.0 An arts degree is now perhaps the hottestcredential in the world of business." " do you get a receipt for ideas that you deposit in a concept bank? Trillion By 2020 : Geez!