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Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. What Makes a Learning Game?

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Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. What Makes a Learning Game?

Games 280
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Where is game-based learning headed? An Interview With Sharon Boller

Knowledge Guru

I interviewed Bottom-Line Performance President and industry thought leader, Sharon Boller to learn more about current game-based learning trends and where this learning strategy is headed in 2017. Sharon has been writing and speaking about game-based learning since at least 2008.

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eLearning Conferences

Tony Karrer

Once again, Clayton Wright has been nice enough to compile an incredible list of conferences focused on use of technology in learning. link] cfp_edu.htm January 5-8, 2009 College Teaching and Learning Conference and Applied Business Research Conference sponsored by the Clute Institute for Academic Research, Oahu, Hawaii, USA.

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Games Can Help You Think Like Your Opponent

Kapp Notes

Way back in the 2008 Bowl Championship Series football game, number two ranked Louisiana State University (LSU) defeated (some would say humbled) number one ranked Ohio State in a 38 to 24 victory. The LSU offensive coordinator used a custom-made videogame to help his quarterbacks learn to read defenses.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

We had over 2,000 people register for the webinar to check out the topic and to learn a little more. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

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Research to Practice: Games and Simulations

Kapp Notes

The Role of Games and Simulations In Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. And the slides I used for my presentation. & Kim, Y.