The Average Joe imperative
JUNE 24, 2014
The moral of the story is deeper than the Gartner hype cycle. Sure, some educators such as Sydney Medical School are doing wonderful things on the platform, but that’s hardly universal. There once was a time when I thought Second Life was going to take over the world. Well, the virtual world. I was so impressed with the technology – and amazed at its availability for free!
21 Brilliant Resources for Up-skilling Learning Designers (for the Informal & Social Learning Age)
MAY 29, 2014
Gartner Report : Gartner says that 80 percent of social business efforts will not achieve intended benefits through 2015. Social Learning Handbook 2014 : This book by Jane Hart is an excellent resource on social learning that has gained immense popularity in the L&D world. However, we are of the opinion that this should be extended to all stakeholders impacted by learning (including the organisation, management, Learning & Development (L&D), learning tools/platform, employees, and maybe even customers and vendors). Karl Kapp. Surveys/Studies. harmon.ie
Top 20 Guides for Setting Up an Internal App Store
APRIL 13, 2014
The following are some of the ways for using internal app stores as a delivery platform within an organization to help the workforce be more efficient and effective: For sharing a catalog of public apps curated for specific job functions. Tools/Platforms. Not just mobile apps and content. We also worked with vendors to license and list their apps for all our staff. Survey. Videos.
How Performance Support Apps Are Faring In Today’s Workplaces
JUNE 28, 2014
What are the six key areas for enterprise mobile architects in 2014? Enterprise mobility in 2014: App-ocalypse Now? He extensively uses Gartner and Citrix survey findings on enterprise mobility in 2014 for supporting his views. The above quote is from our interview with Charles Jennings. THE JOURNEY: We all know… this is the age of mobile apps! What are the results?
Gamification in ACTION
JANUARY 8, 2014
Here are some amazing insights (in the form of excerpts from some of the authoritative survey findings that we reviewed): “ Although the term ‘gamification’ was coined by Nick Pelling back in 2002, it didn’t gain popularity till 2010.” – Andrzej Marczewski. “ By 2014, more than 70% of global 2000 organizations will have at least one ‘gamified’ application.” – Gartner. Karl Kapp.
How Social Learning is Powering Up Today’s Workplaces
MARCH 22, 2015
Through 2015, 80% of social business efforts will not achieve the intended benefits due to inadequate leadership and over emphasis on technology.” – Gartner . Social Learning Handbook 2014 : This book authored by Jane Hart that has gained immense popularity in the L&D world, explores the true meaning of social learning inside today’s organizations. THE QUOTE. THE JOURNEY. Books.
Developing the Lead Generation
APRIL 10, 2014
According to Bersin by Deloitte’s Predictions for 2014, leadership will be a big challenge in 2014. After the Great Recession temporarily took the focus off learning and e-learning investments, enterprise investments in social learning technologies have increased significantly in the past few years, according to research firms like Aragon Research, Bersin by Deloitte, Forrester Research, Gartner Inc., That just can’t be done today without a collaborative learning and leadership development platform. Those who can leave, will. Improved employee engagement.
Making Video Smarter and More Secure
JANUARY 23, 2015
With an engaging, secure video platform , video can be accessed across the enterprise, enabling all users to create, manage, and distribute video content through any enterprise application. This type of online video solution – KZO Innovations’ platform, for example – provides integrations with almost any enterprise communication platform. In turn, seamless integration eliminates the cost of customized development required with other enterprise video platforms. Featured-Blog video platform So, how can video assets be managed completely and seamlessly?
Back Again + Captivate 8 Review (Summary: WOW!)
MAY 27, 2014
This inaugural “Generation 2” blog posting comes on the heels of a tectonic shift in the mobile learning authoring tool wars…namely, the availability last week of Adobe Captivate 8 officially unveiled on May 20, 2014 in company press releases. And I think The Gartner Group should rethink that 10-year adoption landscape Allen referred to in his original posting too. First off, my apologies to all subscribers for being absent for so long in posting anything new to this blog. Onward and upward, eh? It couldn’t come at a better time. What’s my one word review of the new Captivate 8?
Gamification in E-Learning – Are you really learning?
APRIL 25, 2013
70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). But if I am either a highly competitive person or the company has instilled a competitive atmosphere – you can guarantee that people will maximize the gamification of the platform. . One LMS platform that is heavily geared towards gamification is Growth Engineering. Not at all.
18 Top Learning, Technology & Media Links: Weekly Digest – 11
FEBRUARY 2, 2011
Talking of war, a tablet war has been set out by developers as they vouch for their favorite platforms and devices. Gartner Forecasts Mobile App Store Revenues Will Hit $15 Billion in 2011. In a new report, market research firm Gartner forecasts that global mobile app store revenues will triple from $5.2 And by 2014, half the executives expect e-books to be the dominant format.
eLearning Conferences 2013
NOVEMBER 13, 2012
link] December 10-11, 2012 International Workshop on Knowledge Discovery Using Cloud and Distributed Computing Platforms , 3 rd , Brussels, Belgium. link] March 5-7, 2013 Gartner Symposium/ITxpo , Dubai, United Arab Emirates. Clayton R. Wright has done his 28th version of his amazing list of conferences again this year. You can contact him at: crwr77 [@] gmail.com. https://metah.imag.fr/alpine-rendez-vous/home/?lang=fr
Sahana Chattopadhyay – Crystal Balling with Learnnovators
AUGUST 19, 2015
Sahana appeared in the list of Top Ten e-Learning Movers and Shakers for the Asia Pacific region for four consecutive years from 2011 to 2014, topping the APAC list in 2014, and appeared in the top ten of the Global list. She was also listed in the Top 25 Indian HR Influencers on Social Media in 2013 and 2014. and others. THE INTERVIEW: 1. How has the journey been so far?
2.6 billion reasons for thinking mobile first in elearning
MARCH 10, 2016
Most learning designers will find out what platforms need to be supported near the start of a project. Google set out to create a learning platform to teach marketing techniques and best practices to as many people as possible: Case study: Google Primer Google Primer is an app for Android and iOS that teaches you about marketing. Why consider a mobile only approach?
Five Reasons You Can’t Ignore Gamification
MAY 9, 2013
According to technology research company Gartner, by 2014, 70 percent of global organizations will have at least one gamified application; by 2015, 50 percent of organizations that manage innovation processes will gamify them. Within the game, players also can tag their favorite mini-games, adding an element of crowdsourcing similar to that used by many social media platforms.
Gamification and the Hype Cycle
Your Training Edge
APRIL 3, 2013
Taking an in-depth look at the Gartner Hype Cycle as it applies to Gamification and predictions for millennial training. Gartner ( [link] ) defines gamification in the following few paragraphs: “Gamification is the use of game design and game mechanics to engage a target audience to change behaviors, learn new skills or engage in innovation. Billion by 2016. All Rights Reserved.
The Gamification Design Process- How not to fail and what will make a project a complete success!
Your Training Edge
JUNE 6, 2013
In a previous post ( [link] ) I cited a prediction from Gartner that by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design. Whether it is developing customer engagement platforms or employee/ student training, gamification certainly has a wide array of applications. According to Gartner ( [link] ), gamification will be in 25 percent of redesigned business processes by 2015. The above mentioned percentage might scare off a few decision-makers at first glance. What’s a game without interaction with the user?
Something is Going on Down there in the LMS Market
NOVEMBER 5, 2010
Gartner is calling tablets – “media tablets. Gartner projects 54.8 million tablets to be sold by the end of 2011 & over 208 million units in 2014. Same issue occurred with various other alternative browsers – many of which were built on similar IE like platforms, uh, Opera was not. In the movie Enron: The Smartest Guys in the Room , one of the opening shots shows the skyline of Houston from above. Get your tablets here. your tablets. Latest data: 95% of the tablet market is owned by iPad. and HTML5. LMS Vendors and Tablets Update. million units.