Kapp Notes

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Two Opposite But Important Elements of Learning

Kapp Notes

When designing a learning intervention, you need to design both high levels of activity as well as quiet times for reflection. You can not have true learning success without both of these activities within a learning design. Learning is about action, activity and engagement. Interactivity. Reflection. Peter Drucker.

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Game Element: Feedback

Kapp Notes

In game-based learning, you are provided score to know how well you are doing related to others, you can see how many points youve earned and you are provided information on your progress toward your final goal. The feedback of the alarm is not providing specific instructions, it doesnt indicate: you should do X instead of Y.

Games 269
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Playing with the Definition of “Game Thinking” for Instructional Designers

Kapp Notes

I did find one source I found interesting, check out the Gamasutra article by Andrzej Marczewski which provides his take on game thinking. When employing game thinking, the focus on actions and activities takes precedence over the parsing and delivery of content as is taught in traditional instructional design.

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Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

The book provides a model called 3DLE which builds from 3D sensibilities in VR (like sense of self and sense of space) to design principles (discussed here) with several instructional strategies and overall macrostructures sandwiched in the middle. Think about adding action and activity to the VR experience. Collaboratively Motivated.

Create 209
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Motivational Considerations in the Study of Instruction

Kapp Notes

Provide learners with a sense of control over the learning activity. Let them have some say into when to start and when to stop an activity. Create an environment that minimizes extrinsic constraints on an activity and decrease any existing extrinsic constraints over time. Appeal to the learner’s sense of curiosity.

Study 186
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Top 10 +1 Instructional Game Design Best Practices

Kapp Notes

If the game does seem complicated or is tough to get started, provide a tutorial round or a practice round that does not count for scoring, leveling or winning. Practice #7 – As much as possible, the cognitive activities in the game should match the cognitive activities on-the-job. Practice #8 – Plan for replayability.

Games 263
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Engagement: A Critical Element in Learning and Gamification

Kapp Notes

A learner needs to be engaged with the learning process through activities, decision making and responding to stimuli. Sitzmann (2011) found individuals learned more, relative to a comparison group, when simulation games actively, rather than passively, conveyed course material. Gibson, 2009). Merrill (2009.