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BEWARE THIS GAMIFICATION PITFALL

Learnnovators

When it comes to gamification, story-based narratives are said to be the holy grail of intrinsic motivation. Let’s take a look at a couple of good examples that use stories as such: For a gamified learning experience on IT security, an artificial infosec breach is created within the organization’s firewall. And with good reason.

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K12 Education: Effective eLearning Gamification

Kitaboo

eLearning gamification in the context of the K12 system has become an increasingly popular concept in recent years. This technique of using games is applied in eLearning to improve the participation levels and overall performance of learners. Table of Contents How Is Gamification Used in K12 Classrooms?

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Using Games and Gamification for Employee Screening

Kapp Notes

I was interviewed a while ago about the use of games and gamification within the employee selection process, here are some of the questions and responses. One example is to gamifiy the process of selection of people to work in the cyber security industry. The reason that a game-type approach was used was for three reasons.

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More Than Just Fun & Games: How Gamification Works

eLearning Brothers

Gamification has been a buzzword for some time now and it’s not going away anytime soon. In fact, we’re seeing gamification pop up in even more, incredibly relevant, training areas. At the beginning of 2017, Unilever unveiled a new digital recruitment program that uses gamification to eliminate unconscious bias from its hiring process.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Gamification in Education: Adaptive Environment & Accessible Learning

Kitaboo

Table of Contents: Educational Technology- an Introduction What is Gamification in Education? The Difference Between Gamification and Game-Based Learning How is EdTech Leveraging Gamification for Educational Purposes? With such a massive growth prediction, gamification will only help learners do better and grow more.

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Interactive Learning Experiences: Gamification in Educational Content

Kitaboo

Gamification is changing education for the better, and it’s not just a trend – it’s a smart move. It brings game design principles into education, turning boring stuff into interactive adventures. With points, levels, challenges, and rewards, gamification makes learning fun and immersive. Table of Contents: I.