Clark Quinn

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Extending Virtual World Affordances

Clark Quinn

Chuck Hamilton presented on his (IBM’s) take on affordances on virtual worlds. I start with what I think are the core affordances of virtual worlds, that there’s a 3D world, that you can visit, and that’s digital. Tags: social virtual worlds. through the internet).

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The ARG experience

Clark Quinn

ARGs (alternate reality games) were going to be the thing, but some colleagues suggest that the costs were problematic. I still think that ARGs could be powerful learning experiences. For instance, those where the needs were pressing and the real world experience is important. That is, the goal is virtual (e.g.

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The (Post) Cognitive Perspective

Clark Quinn

I’ll start by reflecting back on something I wrote before , about virtual world affordances. At the time, platforms like Second Life were touting the advantages of an immersive navigable world. Of course, the promises were all-encompassing: everything would move to virtual worlds. Hope to see you at one! (Of

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New reality

Clark Quinn

The issue is how do AR (augmented reality) and VR (virtual reality) relate, and what is MR (mixed reality). The model I found (by Milgram, my diagram slightly relabels) puts MR in the middle between reality and virtual reality. So this is the first I have heard of ‘augmented virtuality’ (AV).

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Get the basics right first!

Clark Quinn

I’m currently advising several organizations on their approaches to the use of technology to support learning. So, we know what leads to good learning. Despite that fact that humans are complex, and increasingly so are our learning goals, there exist robust principles. Language models, properly used, can have big impacts.

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Thoughts on story, games, and VR

Clark Quinn

As luck would have it, I found out about an event on Storytelling Across Media being run in the city, and attended a couple of the panels: half of one on interactive design and Telltale Games, one on story and games, and one on story and VR. Story and Games. Having rules and timers give you the opportunity.

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Realities: Why AR over VR

Clark Quinn

In the past, I’ve alluded to why I like Augmented Reality (AR) over Virtual Reality. And you can explore or act on these worlds. Put to uses for learning, where the affordances are leveraged appropriately, they can support deep practice. His definition sounded like alternate reality, as in alternate reality games.