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2019 eLearning Predictions – Hype Curve

Web Courseworks

Around New Year’s Day each year, we issue our predictions for the top eLearning trends of the coming year. In the past, we’ve plotted these predictions through dead reckoning – relying on our experience living, eating and breathing online learning all day, every day throughout the year.

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Training Strategies for the Insurance Workforce: Unlocking Success through Practical Approaches

Infopro Learning

According to the 2023 Gartner CIO and Technology Executive Survey , the primary drivers of digitalization initiatives in the insurance industry this year will be prioritizing customer experience and achieving operational excellence rather than growth. It is the most effective way to ensure timely updates reach all employees.

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How To Use Gamification In 2019: What Works And What Doesn't?

eLearning Industry

Gamification was set to take the world by storm. And yet, many bold predictions from the influential 2011 Gartner Hype Cycle report about the gamification industry did not materialize. So was it just a fad? Or is the best yet to come? Let’s take a look at where things stand in heading into 2019.

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Gamification: Why It’s Good

LearnDash

Coined in 2003, the term “gamification” did not take off in usage until about four years ago. The use of badges, points, tracking, leaderboards, incentives, leveling, status ranks, and rewards are all different aspects that can be employed as part of gamification. Growth In Gamification. What It Is. Why It’s Good.

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eLearning Hype Curve: Our Predictions for 2019

Web Courseworks

Around New Year’s Day each year, we issue our predictions for the top eLearning trends of the coming year. In the past, we’ve plotted these predictions through dead reckoning – relying on our experience living, eating and breathing online learning all day, every day throughout the year. Innovation Trigger.

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Leveraging Generative AI within ADDIE for High-Impact Training Content and Better Outcomes

Infopro Learning

Josh Bersin predicts AI will enhance approximately 8% of jobs while generating new roles to leverage its capabilities. These tools also find applications in simulating learning environments, gamification, adaptive learning, and enhancing accessibility through assistive technologies.

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Year End Musings, Reflections, Predictions and Thoughts: Part One

Kapp Notes

I have been meaning to do a comprehensive posting about 2011 and what happened during the year and then follow up with thoughts on 2012 with some predictions thrown in and have decided to combine both and create a series of postings combining both. Gamification . Here is the first one. Lack of Engagement.