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Gamification or…

Clark Quinn

It got me pondering, in particular, about different interpretations of ‘ gamification ‘ As I dictated a note to myself as I walked (probably looking like one of those folks who holds phone calls on their perambulations), I found myself discussing the differences between two approaches. Pretty typical gamification stuff.

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eLearning Trends for 2018

Association eLearning

Every year around this time, we discuss the eLearning trends for the next year. Like gamification, it will take some time for these technologies to change from novelty to must have. Gamification. Gamification has been a talking point for a few years. Should there be message boards or live group discussions in courses?

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Gamification Discussion Points for #ozlearn chat on April 12

Kapp Notes

I am excited to be participating in the April 12 April #ozlearn chat next week and as part of preparing of the chat, I’ve written a blog post which I hope to discuss and explore in more detail with the great folks on the chat! How does one make sense of the various gamification tools to help drive learner performance? See you there!

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The Transformative Power of Interactive Content in Modern Corporate Training

Aptara

It empowers employees to go beyond passive absorption of information by interacting with the content through quizzes, simulations, games, videos, discussions, and other engaging activities. This interactivity revolutionizes the learning experience, making it more immersive and effective.

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Gamification Basics

Web Courseworks

Gamification is revolutionizing the field of learning and development. Gamification Strategies for Instructional Designers and Trainers skills seminar I led at the recent ASTD Chicagoland Chapter meeting at the DePaul University School for New Learning on September 18 th. These are just a few of our gamification success stories.

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Learning cultures and gamification at #oeb21 in Berlin

Joitske Hulsebosch eLearning

I gave a workshop about humor, learned a lot about learning culture and got inspiration and pratical tips for gamification and. Furthermore, many sessions focussed on learning culture, gamification, use of video in online learning. It is more about guiding change and informal learning than designing learning experiences.

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Revolutionizing Healthcare Training: Innovative Solutions for Enhanced Learning and Development

Infopro Learning

Imagine virtual worlds where realism meets medical scenarios, AI-driven personalized learning, the engaging power of gamification, and much more. Gamification for Engagement and Skill-Building The Grandview Research report says the healthcare gamification market was worth about $3.15 billion in 2022. annually, from 2023 to 2030.