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The 8 Types of Learning Events You Need to Have on Your eLearning Course

SHIFT eLearning

A good eLearning course requires the right combination of learning events. A learning event is a simplified description of the student''s learning activity. There''s an infinite number of learning strategies, but only eight learning events. It isn’t necessary to use all the events in the creation of your course.

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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. and feedback so the learners understand what happened in the game and how these events. Squire (2005) conducted case studies of three companies that develop game-based learning products.

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How a Boardroom Assessment Can Help

Skillquore

Board events are a significant event for your organisation, crucially they are where board makes major decisions that have an effect on everyone from people the company engages to those who invest in it is shares and the wider economy.

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Networked noughties 2003-2005

Learning with e's

Yesterday I mapped the significant technological events of the years 2000-2002. Today I continue the retrospective with a review of the years 2003-2005. 2005 was an eventful year for the digirati. Launched officially in November 2005, YouTube became one of the greatest success stories of social networking, because B.Y.

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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

Games should be embedded in instructional programs that include debriefing and feedback so the students understand what happened in the game and how these events support the instructional objectives. Hays 2005 & Sitzmann, 2011). Wouter, 2013, Ke 2009, Hays,2005). Embed the instructional game into the curriculum. discussion.

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Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

4] It turns out that the greater the amount of spacing between retrieval events, the greater the potential benefit to retention. Ideally, the time between the learning events is greater than 24 hours, but shorter times have also been found to be effective. 2005) Application of the testing and spacing effects to name learning.

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Reduce Emissions With Distance Learning

Litmos

While this paper was published in 2005, and distance learning has certainly changed for the better in 15 years, it’s currently the only study of its kind and offers the best analysis of how training impacts the environment. Depending on how big that training event is, that’s a lot of emissions. Take airplanes, for example.