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Connected pedagogy: Social networks

Learning with e's

Photo by Steve Wheeler In a previous post I outlined some of the metrics around the use of digital media, technologies and social networks. I wrote that: "The age of social technologies has radically transformed the way we live our lives, and that includes how we learn and teach. 2002) Smartmobs: The Next Social Revolution.

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Networked noughties 2000-2002

Learning with e's

Sure, previous years saw the telephone, CB radio, television, the Web and e-mail, but this decade was the one when social networking came of age, and where unprecendented access to vast storehouses of knowledge became common place for millions across the globe. In 2002 there was failure and success for digital TV.

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Time to Performance

Tony Karrer

I thought that Time-to-performance was going to be the key metric back in 2002. Or at least have the appearance of expertise (see Expert Level Answers via Social Networks as one way to appear to be expert). I was reading Jay Cross’ response and one of his predictions: Faster, faster, faster, real time.

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The changing Web

Learning with e's

It is a complex network of dynamic resources that we all acknowledge is constantly changing to adapt to the growing demand for entertainment, communication and access to knowledge. Debate focuses on whether the emerging social applications constitute a sea change or revolution in the Web (cf. 2002) The Network Society.

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The survival of higher education (2): Changing times

Learning with e's

It is a complex network of dynamic resources that we all acknowledge is constantly changing to adapt to the growing demand for entertainment, communication and access to knowledge. Debate centres upon whether the emerging social applications constitute a sea change or revolution in the Web (cf. The Network Society. Maramba, I.

Wiki 89
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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

1940s Bloom’s Taxonomy 1956 Mager Learning Objectives 1962 Gagne 9 Events 1965 ADDIE…1975 ADDIE and the 5 Rules of Zen 2002 The affordances of mobile devices are many – need to think about training and ID in new ways. Social networking and communities 11. Trend tracking and analysis 4. augmented reality 6. haptic feedback 13.

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Unravelling online training in 3 questions

KnowledgeOne

”, i.e. the techniques, functionalities and uses of the participatory web that allow users to interact with each other and to create or modify content; examples include social networks, sharing platforms and collaborative sites. In many cases, it integrates “Web 2.0”,