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Evaluating Your eLearning

eFront

Similarly, research in game studies has generally focused upon approaches based upon playing leisure games, and therefore do not take enough account of factors including the context, learning theory and practice and the attributes of the learner and learner group.” (de de Freitas & Oliver 2006, p.262). References. de Freitas, S.,

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Cammy Beans Learning Visions: Kineo Product Knowledge E-Learning Webinar

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Monday, July 13, 2009 Kineo Product Knowledge E-Learning Webinar Kineo will be holding a free webinar on creating effective product knowledge e-learning on July 16th, 2009. Great webinar, Cammy!

Knowledge 100
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Cammy Beans Learning Visions: New Product Announcement

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Tuesday, December 23, 2008 New Product Announcement Just in time for the holidays: "socially-networked virtual game-based blended mobile cloudy-learning 4.0" New Product Announcement Best Practices for Software Training?

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Cammy Beans Learning Visions: Last Weeks Kineo Product Knowledge E-Learning Webinar:

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Monday, July 20, 2009 Last Weeks Kineo Product Knowledge E-Learning Webinar: On Thursday Kineos Stephen Walsh and I presented a webinar on Product Knowledge e-Learning. Stay tuned for dates and more info.

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Will Gamification Work for Everyone?

Adobe Captivate

While recently reviewing opinions on goals and competition, I began to wonder if there were situations where Gamification was not the best technique to use and could actually interfere with learning. This blog post looks at how learning objectives, individual differences and group culture could impact the effectiveness of Gamification.

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Development Drives Innovation and Revenue

CLO Magazine

As one of the largest providers of commercial refrigeration in North America, Hillphoenix leaders find it important to be on the front lines of new product innovation. Pellerin met with learning professionals from Purina and Emerson, as well as technical colleges and other companies recognized for their learning and development programs.

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Why we learn more at play ? gamification and rewards for learning

Ed App

If the best way to learn a theory or concept is to put it into practice and ‘learn by doing,’ to borrow the words of the educational theorist John Dewy, gamification is a perfect fit for corporate education. The gamification of learning and instruction: Case-based methods and strategies for training and education. 107–133).