Remove 2016 Remove Content Remove Gamification Remove Social
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Top 5 eLearning Trends Happening Now

Association eLearning

I recently attended the Training 2016 Conference and Expo as an exhibitor. These top 5 features are gaining popularity in 2016 and beyond. Gamification. In fact, Deloitte predicts that gamification “will grow to more than a $2.8 In fact, Deloitte predicts that gamification “will grow to more than a $2.8

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eLearning Trends of 2016

Association eLearning

As the year ends, we look back at three eLearning trends of 2016. eLearning Trends: Gamification. At the end of 2015, Gamification was the hot trend. We saw analysts predict the continued rise of gamification in 2016. However, our research has shown that associations are lukewarm on the idea of gamification.

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2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning. growing to $11.10 billion USD from a mere $1.65

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From Gaming to Learning: How Duolingo Made Language Learning Fun

Kalisa Young

The app’s success can be attributed to its use of gamification to make learning fun and engaging. Gamification is the use of game elements in non-game contexts to motivate and engage users. In this blog post , we will explore how Duolingo has successfully used gamification to make language learning fun and effective.

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Gamification 101 – The Basics

LearnDash

Gamification is all the rage these days, but not everyone is up-to-speed on what gamification is and how it can be used to supplement elearning. Before reading about gamification methodology, or even how to implement your own form of gamification , it’s a good idea to get the basics covered first. What is it?

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Social Learning Online: It’s Possible

Association eLearning

A major complaint among those who prefer Instructor led training (ILT) to eLearning is that eLearning is not social. They claim the lack of social interaction, both with the instructor and other learners, limits the effectiveness of the training. Social Learning in an LMS.

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Vision 2016 - An Interview with Todd Kasenberg

Raptivity

Today's interview in the Vision 2016 series is with Todd Kasenberg, Principal, Guiding Star Communications and Consulting. More about Todd here: [link] Below are excerpts from the interview: What are some of the key eLearning trends that you think would surface, or pick up, in 2016? We just need to figure out how to richly enable that.