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The evolution of personal learning environments

Origin Learning

A personal learning environment refers to the tools, technologies, resources etc. By and large, this constitutes John’s Personal Learning Environment (PLE). The coming of technology has naturally exposed us to more entertainment, and at the same time, to more learning. Image Credit – Freepik.com.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

Fake choices = fake interest in the learning event. Autonomy refers to the initiative and freedom a person experiences when engaged in an activity in the absence of external pressure with respect to his or her personal goals (Ryan & Deci 2000). References. Journal of Educational Psychology, 95, 375–392.

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Engaging online learners 1

Learning with e's

It relates to critical writing on wikis, but it can be applied to just about any collaborative online learning space: There is a spectrum of wiki activities that can be used to encourage critical thinking in writing. References Gunawardena, C. References Gunawardena, C. Hershey, NY: Information Science Reference.

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How to Create Engaging Teaching Materials That Students Will Love

Kitaboo

Embrace Diverse Learning Styles To create truly engaging teaching materials , it is imperative to comprehend the diverse learning styles present in any classroom. Consider integrating visual aids for visual learners, hands-on activities for kinesthetic learners, and comprehensive textual explanations for auditory learners.

Teach 52
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Engaging online learners 3

Learning with e's

Here's a snapshot of the model: The model starts with Exploration (where students are finding out about their new learning environment, discovering the do's and dont's and generally orientating themselves on the wiki). Graphics and concept by Steve Wheeler Reference Gunawardena, C. Unported License.

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[INTERVIEW] Foundations of Race, Racism, and Anti-Racism – Online Course

KnowledgeOne

In this context, it was also important to outline the pervasiveness and ordinariness of racism and the associated need to activate systemic change. The first was introduced to establish a baseline about racism, the safety of the learning environment(s) and the organizational culture of the Faculty.

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Competition & Cooperation in Gamification

Kapp Notes

Competition has to be long enough to avoid learner demotivation because of bad initial results, and to assure that all participants have a good chance of winning until the end of the activity (Cantador & Conde, 2010). To Learn more about gamification, check out these books: References. Journal of Educational Psychology.