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Change or Transform – Programs for Digital Transformation

EdCast

Although, there is an intuitive understanding of the difference between change and transformation; the nuances influence impact by as much as 2x according to research from Gartner, Deloitte and IBM to name a few. Given the depth of research, books, articles.

Digital 52
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Ten Technology Strategies for 2008 via Gartner Group

Kapp Notes

Especially as more and more people adopt these technologies. Unified Communications --The coming together of seemingly unrelated systems like security cameras and marketing or store traffic data.this could be an interesting and possibly disturbing trend. Social Software --Wikis, blogs, podcasts. This seems obvious.

Gartner 100
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Change or Transform – Programs for Digital Transformation

EdCast

Although, there is an intuitive understanding of the difference between change and transformation; the nuances influence impact by as much as 2x according to research from Gartner, Deloitte and IBM to name a few. Given the depth of research, books, articles.

Digital 40
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2014 Reflections on Gamification for Learning

Kapp Notes

And to add to this mayhem, this year Gartner added the concept of “digitally designed” to t’s definition of gamification creating a firestorm among gamification pundits proclaiming gamification can be done without the need for computers. see article here.). see article here.).

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Top 10 Competencies of a Gamified Learning Designer

Learnnovators

Gartner predicts that this year, 80% of the current gamified applications by companies will fail to meet business objectives. In this article, we’ll take a quick look at the top 10 essential competencies that a learning designer is required to possess for designing effective gamified learning interventions.

Design 186
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How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

Adobe Captivate

In this article, I share insights on you how you can amplify their impact by combining their powers. Here are a few statistics on the adoption, usage, and impact of mobile learning and gamification: According to the T+D Magazine, mobile learning is an emerging trend that will reshape the workplace. Source: [link].

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How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

EI Design

In this article, I share insights on you how you can amplify their impact by combining their powers. Here are a few statistics on the adoption, usage, and impact of mobile learning and gamification : According to the T+D Magazine, mobile learning is an emerging trend that will reshape the workplace.