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ASTD Techknowledge Post-Conference Resources

Knowledge Guru

We had a terrific time talking about the power of games for learning at ASTD Techknowledge. Download that resource by clicking below. Lastly, we referenced a Game Design Document you can download as a sample for creating a Knowledge Guru game. Download that here. Quick Tip'

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ASTD TechKnowledge Learning in 3D Resources

Kapp Notes

Here are the resources for the Learning in 3D presentation at ASTD TechKnowledge 2010. Here are the slides. Learning in 3D View more presentations from kkapp. Web site for the book Learning in 3D. If you would like to purchase the book, you can receive a 20% discount directly from the publisher. Become a fan on Learning in 3D's Facebook Page.

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Knowledge Guru Spring ’14 Release is All About Options

Knowledge Guru

Here is a sampling of the new features that are available today: Four gorgeous new theme packs. Download visual reports that use pie charts and graphs to segment your player data. See What Spring has Sprung at ASTD ICE. We’ll be showcasing the Spring ’14 release at the 2014 ASTD International Conference in Washington DC.

Knowledge 259
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Accelerated Learning: Where Does It Fit In? | Social Learning Blog

Dashe & Thomson

Accelerated Learning attempts to change this imbalance by including activities that trigger the other intelligences, for example, Brain Gym® , games that involve movement, MindMapping® tools, songs and raps, and word cards. Another example from the training series focused on the sculpture in a special gallery created especially for the blind.

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Time Estimates for E-Learning Development

Experiencing eLearning

The two sources I use for benchmarks are Bryan Chapman’s research and Karl Kapp’s ASTD research. For example, let’s say a client asks me to convert an existing full day training program to self-paced e-learning. I’ll use 45 hours for this example. I’ll assume 10 hours for this example.

Develop 379
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Update: Designing mLearning

Clark Quinn

The good news is I’ve finally got a downloadable PDF sample of the book, including what I think is a clever cover design (caveat, my idea :), the ‘about the book’ section, Ellen Wagner ‘s gracious foreword, and the short section introduction and first chapter.

Design 178
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Using Game Mechanics and Game Elements in Learning Games – New White Paper by Sharon Boller

Knowledge Guru

Through a variety of case studies and real-life examples, the white paper demonstrates how learning game designers can design game mechanics and game elements that support real learning outcomes. Click the image to download the white paper! Download the White Paper. You can download the white paper here. Game Mechanics.

Games 194