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Xyleme Named a Top 20 Learning Portal for Sixth Consecutive Year

Xyleme

s 2017 Top 20 Learning Portal/LMS Companies. Xyleme made several exciting advances to their learning portal which contributed to the recognition from Training Industry. provides information, insights and resources needed to more effectively manage the business of learning. Training Industry Inc.

Xyleme 45
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LMS and Learning Portal Directory Plus HTML5 Course

eLearning 24-7

Latest: 303 LMS & Learning Portal Vendors. List includes Lite LMSs – which is a new trend and LMS vendors who enable you only to upload their course content i.e. content created in their products into their system. They do not allow you to use any other 3rd party rapid content authoring tool vendor.

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LMS and Learning Portal Directory Plus HTML5 Course

eLearning 24-7

Latest: 303 LMS & Learning Portal Vendors. List includes Lite LMSs – which is a new trend and LMS vendors who enable you only to upload their course content i.e. content created in their products into their system. They do not allow you to use any other 3rd party rapid content authoring tool vendor.

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Gyrus Systems Selected for TrainingIndustry.com’s 2017 Gamification Watch List

Gyrus

. “We have seen an increase in the use of adaptive learning and other gaming strategies to drive efficient and impactful learning.” ” As part of its commitment to the industry and as a service to its community members, TrainingIndustry.com has announced its 2017 Learning Portal Companies Watch List. .

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Knowledge Guru Adds Video, Adaptive Learning, Faster Speeds in Winter Release

Knowledge Guru

Adaptive Learning. The Knowledge Guru database can now create a personalized learning experience for players based on their learning needs. Mini-games at the end of each World in the Quest game type pull questions that players missed on the first attempt. New Player and Question Upload Capabilities.

Knowledge 100
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Gamification in Learning: 7 Powerful Strategies to Implement 

Hurix Digital

In the United States alone , around 227 million people play games every week, and worldwide, there are around three billion video game players. It complements the traditional methods of imparting education and e-learning and can boost the overall learning experience in many ways.

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Gamification in Learning: 7 Powerful Strategies to Implement 

Hurix Digital

One such concept that is gaining popularity in the education sector is gamification in learning , a process that utilizes game elements to enhance learning. In the United States alone , around 227 million people play games every week, and worldwide, there are around three billion video game players.