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Gamification in eLearning

Tesseract Learning

Gamification in eLearning is the usage of gamified design elements in a non-game scenario. Due to reasons such as enhanced user engagement and increased motivation and engagement, gamification is being increasingly applied in eLearning. Game-based Learning versus Gamification in eLearning. Benefits of Gamification in eLearning.

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Creating Engaging eLearning Gamification Experiences for Higher Impact

Tesseract Learning

Among the custom digital learning solutions, I find gamification to be one of the most effective in creating the right impact on the learners. Gamification in eLearning helps in better retention of knowledge and concepts. In this blog, I will discuss some approaches to make gamification in eLearning work well.

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Learning Game Design Series, Part 6: Rewards and Scoring

Knowledge Guru

Continuing with game elements, this post focuses on rewards and scoring. The new wave in learning games—and in gamification of learning—is to give players achievements for accomplishing certain tasks or hitting certain milestones. Instead, give a reward if they could complete the section to a certain standard of proficiency.

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Using Games and Gamification for Employee Screening

Kapp Notes

I was interviewed a while ago about the use of games and gamification within the employee selection process, here are some of the questions and responses. Will, gameplay or gamification become a standard part of the hiring/screening process for companies? Gamification' Can you give an example of a gamified hiring process?

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Gamification in eLearning: Global Trends to Keep an Eye On!

Hurix Digital

Gamification has been redefining learning experiences in the digital learning space in recent years. Driven by engaging content and interactive technology, gamification in eLearning has emerged as a popular approach to education. This article explores gamification in education and discusses emerging global trends.

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Gamification in eLearning

Tesseract Learning

Gamification in eLearning is the usage of gamified design elements in a non-game scenario. Due to reasons such as enhanced user engagement and increased motivation and engagement, gamification is being increasingly applied in eLearning. Game-based Learning versus Gamification in eLearning. Benefits of Gamification in eLearning.