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Boost Holiday Cheer with Employee Engagement Activities

Thinkdom

Another idea could be a ‘Masterchef Challenge’, where employees team up to create a dish from provided ingredients within a certain time limit. You can choose a cause that resonates with your team, such as feeding the homeless, donating toys, or planting trees. This can foster teamwork, creativity, and problem-solving skills.

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Want to Inspire and Amaze Online Learners? Do What The Pros Do

SHIFT eLearning

moment should be a significant, sincere, and enlightening moment during the presentation that helps magnify your big idea—not distract from it" says Duarte. No, he said you could find your music faster. It’s the “Ah Ha” or “WOW” moment. The S.T.A.R. These moments work best when they engage the learner at the emotional level.

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Digital Easter Egg Hunt in the E-Learning Household

SweetRush

Locate the first egg, find a candy and a rhyme; the rhyme leads to the next egg—you get the idea. To be quite honest, the idea was not original. Inside each egg there is a little toy, a candy, or a dollar bill, as well as a piece of paper with the password. The password is required to progress in the game.

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Airtable’s Chief Product Officer on Building Products that Amplify Our Creative Potential

Actio Learning

Now, it’s credited with fueling the 2000s music festival craze—as “suddenly everyone who’s producing electronic music has a clear path how to bring [it] on stage.”. HyperCard wasn’t a tool built to fill a specific need, but an emergent product that opened up and let users define it as they went along.

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Open all OERs

Learning with e's

tools and OERs which both espouse openness, and concluded with some ideas about how OERs could benefit higher education in the future. He concluded with a reference to Apple's new toy, suggesting that the iPad will do to educational resources what the iPod did to popular music. I touched on the synergy between Web 2.0

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Virtual reality for pain management

KnowledgeOne

interactive toys, electronic games) have been extensively studied and decrease pain and anxiety (Koller & Goldman, 2012). “The idea is to send information back to the brain so that the representation is replaced and thus reduce the pain. Both passive distraction (e.g.,

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e-Clippings (Learning As Art): Gadgets, Games and Gizmos: The Blog Book Tour - Week Two

Mark Oehlert

I love the idea of a blog book tour and kudos to Karl for both the book and this idea. And don’t forget the companion web site and blog where people will exchange their stories of success and failure in implementing these ideas and where they will be able to form a community around your ideas and grow them into the next book!

Games 32