article thumbnail

Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

Neal Stephenson, a science fiction author, coined the term “metaverse” to describe a shared virtual world where users can interact with each other and even with virtual objects in real-time. The metaverse, or virtual reality environment, has many benefits for corporate training programs.

article thumbnail

20 real-world examples of Virtual Reality

E-Learning Provocateur

The inaugural Virtual Reality Working Out Loud Week launched earlier this month. It’s something I started up almost on a whim to promote real-world applications of virtual reality. The online networking festival was open to anyone working with or experimenting with virtual reality.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Mastering the Art of Developing an Onboarding Program

Infopro Learning

The whole package helps new additions become all-star team players. It is a comprehensive learning experience encompassing orientation but goes further to ensure that employees understand their roles deeply, build relationships with colleagues, and engage with the company culture. Create learning paths that fit the needs of each job.

Program 221
article thumbnail

The ARG experience

Clark Quinn

I still think that ARGs could be powerful learning experiences. For instance, those where the needs were pressing and the real world experience is important. In particular, I was thinking about artificial virtuality (AV). In the continuum from reality to virtual reality (VR), AV sits between augmented reality (AR) and VR.

article thumbnail

Happenings in the Corporate Virtual World Space

Kapp Notes

Here are some emerging events happening in the corporate virtual immersive environment (VIE) space. Forterra System's OLIVE integrates virtual meetings into web based intranets, extranets or portals, and can assure a user's identity based on authentication systems like LDAP. Also, Activeworlds turned 15 this year!

article thumbnail

Make Online Classrooms Fun with Game-Based Learning

Raptivity

Game-based learning has witnessed tremendous growth and adoption in the past few years and continues to be recognized as one of the most important elements of the modern learning approach. A famous quote rightly says, “Play is our brain’s favorite way of learning”. The world of education and training is no different.

Classroom 208
article thumbnail

Why Play is Essential: How Gaming Helps Children Learn and Grow

Dynamic Pixel

In a world filled with screens and devices, it’s easy to dismiss gaming as simply a form of entertainment. However, research has shown that play is an essential part of game based learning for kindergarten and gaming in particular can have numerous benefits for children. What is Game-Based Learning?