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Time flies – just like that we turned 20

Rustici Software

Sure, the fact that the things we decided to build back in 2002 are still relevant today is pretty amazing, but how we tackle 20 year old problems has changed over the years. Now: eLearning standards and learning technologies have come a long way since 2002, and Rustici has been involved every step of the way. How we work.

SCORM 109
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Top 10 E-Learning Platforms for Effective Development

Hurix Digital

Do you want to learn a new skill along with your full-time job or degree program? Many companies and individuals have turned to e-learning platforms to acquire new skills and stay relevant in a rapidly changing job market. It also offers a range of features and tools that can help users market and sell their products more effectively.

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10 Types of Corporate Training Programs (and Uses in the Workplace)

Ninja Tropic

Between one day and the next, new technologies are developed, trends shift, and customer expectations change. How Can New Hire Time to Productivity Be Tracked? Why Track New Hires Time to Productivity? How Long Until Employees Are Fully Productive? It also introduces new hires to corporate policies and regulations.

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Cammy Beans Learning Visions: Kineo Product Knowledge E-Learning Webinar

Learning Visions

Monday, July 13, 2009 Kineo Product Knowledge E-Learning Webinar Kineo will be holding a free webinar on creating effective product knowledge e-learning on July 16th, 2009. Product knowledge training creates major challenge for organizations, including: Keeping content up to date: products change rapidly.

Knowledge 100
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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Why Gamification is a Natural Fit for Sales Training

Litmos

They have to be: it’s their job to hunt down prospects who will buy from them. . Originally coined in 2002 by programmer Nick Pelling , the term gamification became a buzzword a decade ago when companies began using it for marketing purposes, adding game elements to their products and websites to attract and retain customers. .

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The Broken Dream – LXP

eLearning 24-7

LMSs were created because people didn’t know what their employees, customers, members, students, hamsters (could be), didn’t know. I was offering this in my learning system in 2002. Surprise, that existed in 2002. One for employees, and yes, one for customers. 100% FALSE. You chose the courses (i.e.