article thumbnail

3 eLearning Design Goals for 2013

B Online Learning

I was recently asked to speak at an elearning forum on eLearning design trends for 2013. This made me reflect on where I’m currently at with my elearning design and how I can create more meaningful elearning experiences for the people who take my courses. I’ve given myself three elearning design goals for 2013…probably a [.].

Design 211
article thumbnail

10 resources I enjoyed in February 2013

Jane Hart

Although I tweet links to interesting resources as I find them, and collate them in my 2013 Reading List , the important thing for me about curation is also taking some time to analyse what I’ve found to try and make sense of it all, and consider how it adds to my own thinking and practice. So here is my selection from February 2013.

Resources 199
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

SCORM Vs. xAPI (Tin Can): eLearning Content Standards

Academy of Mine

Both SCORM and xAPI are content standards used to create eLearning courses. Tin Can, otherwise known as xAPI, was developed in 2013 (over a decade after SCORM was released). Using SCORM To Track Learning Activity Using xAPI To Track Learning Activity Types Of Training To Create With SCORM & xAPI? What Is SCORM? What Is xAPI?

xapi 52
article thumbnail

The Future of E-Learning in 2013

LearnDash

But what is in store for our industry in 2013, or even the medium to long term? Instructional designers have made their living creating training that is effective, engaging, and enjoyable. E-learning software companies would do well by creating MOOC friendly solutions – real well. This leaves a lot to be desired.

article thumbnail

12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

article thumbnail

#DevLearn 2013 Resources: Thinking Like a Game Designer

Kapp Notes

Create Curiosity, Mystery, Intrigue. Give Learners Choices Also related is to Create Multiple Levels of Entry into Your Instruction. Create a Challenge for the Learner. Here are the five elements of thinking like a game designer. Begin with Activity:Add Action and Adventure. Put Your Learner at “Mock” Risk.

DevLearn 191
article thumbnail

Year in Review - 2013

The Performance Improvement Blog

Throughout 2013, I used this blog to illuminate important leadership and management issues. The topics ranged from changing organizational culture to evaluating training programs to making managers responsible for employee learning to creating a learning culture. Why Learning Is Not Applied.

Culture 153