6 Essential Steps for a Successful Digital Transformation of Your Corporate Training Programs

EI Design

The push to digitally transform corporate training programs has been building up and COVID-19 has accelerated it further. In this article, I share the context of this challenge and outline 6 steps you can take for a successful Digital Transformation. Introduction.

6 Immersive Self-paced Learning Strategies to Maximize the Efficiency of Virtual Training Programs

EI Design

In this article, I share 6 immersive Self-paced learning strategies for maximizing the efficiency of your Virtual Training programs. Instead, you need to: Use effective Digital pedagogy to manage Virtual Training Transformation. Introduction.

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Using MOOCs in Corporate Training Programs

Your Training Edge

In a previous article, we saw that the acronym MOOC is used to describe many types of courses, some of which very closely resemble traditional courses and others that are horses of a completely different color. Companies also have several options for how to integrate MOOCs into their training programs. The Saylor Foundation offers a Workplace Skills Program that includes courses in computer literacy, professional writing, and time and stress management.

10 Helpful Resources for Online Course Designers

CourseArc

Here you’ll find various strategies, tools, and best practices for the management, design, development, and implementation of your eLearning programs. eLearning Industry – A large and frequently-updated collection of eLearning and instructional design articles and other valuable free resources. eLearning Tools Instructional Design Online Learning books eLearning instructional design Pedagogy resources training

Online training in empathic mode

KnowledgeOne

Among its approaches, the pedagogy of empathy is one that can be implemented even in simplified elearning solutions. We will focus in this article on a definition that is meaningful and applicable in a pedagogical context. ” According to psychologist and professor Mario Poirier, this link between teacher and learner is one of the most important contributions of empathy in pedagogy, and this benefit becomes even more valuable in online training.

Embodiment Online

Kadenze

We had been using Zoom for meetings for a far-flung Board and Staff, and the Global Water Dances program, a bi-annual global event, had been exploring a variety of live-streaming tools for the 2013-2015-2017-2019 performances. Three areas of concern and ultimately, intersection emerged: the pedagogy (teaching practice), the methodology (curriculum delivery) and technology (what is possible in the two-dimensional world?).

What are GANs and how they are changing the future

Playware Studios

In a recent article published by NVIDIA research GANs were used to create highly realistic scenes (photograph lookalikes) from simple block drawings (think a drawing in MS paint by a 5 year old). He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy. Articles Blog Technology Artificial Intelligence

How to revamp your learning model

E-Learning Provocateur

In my articles Online courses must die! For example, if the learner is struggling with a Java programming problem, they can look up a Java expert in the system and send them a direct message.

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Digital Learning:A Step-by-Step Guide to a Successful Rollout

Learning Wire

learning design to help L&D managers design training pathways in the following ways: the building of training programs. We look at everything, including technology, pedagogy, strategy, company culture, and design ergonomics. Article L&D Best Practices

Open Learning Network vs Informal Learning Environment

E-Learning Provocateur

In the comments section of my previous post, Mike Caulfield kindly pointed me to the article Envisioning the Post-LMS Era: The Open Learning Network by Jonathan Mott. I see the OLN as a solution for monitoring the student’s progress during a program of study in the digital age.

Next-generation personalized learning

KnowledgeOne

Indeed, personalized learning has taken many forms over time: from private tutoring, first documented in the 19th century, to computerized adaptive testing and differentiated pedagogy. Our detailed article on this subject: Intelligent Adaptive Learning: Everyone’s Training!

Gamification in 3 questions

KnowledgeOne

The gamified approaches and tools are chosen and judiciously articulated to serve pedagogy and stimulate motivation. It is therefore not a question of superficially adding a host of elements to an online training program in order to make it fun. Related articles: Behind the Scenes of Motivation. Articles Catherine Meilleur

Investment, ROI, KPI… how to measure the impact of training

Learning Wire

The lure of real benefits, with the potential that comes from completing a training program, contributes to a sense of urgency * (* HILL model ) and motivation. The stance of managers and their role in the launch of a training program is crucial. Digital Learning should count the cost per capita because it’s more cost-effective and reduces training time by optimizing pedagogy and eliminating the need for travel. Article L&D Best Practices

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The Haptics wave is coming!

Playware Studios

He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy. Articles Blog Technology Education Technology Game Design Games for Learning Mobile Games mobile learning Serious Games Virtual RealityAt the time of this writing, Woojer’s Kickstarter was at $1.2 Million with 38 days to go.

In Challenging Times: Make Lemonade in eLearning

Litmos

Whether actually programmed, or implicitly creating the underlying relationships in the branches of a scenario, simulated experiences can be powerful. It gives us an opportunity to review both our curricula and our pedagogy. We also should revisit our pedagogy. Articles eLearning Enterprise Learning Gamification Instructional Design corporate elearning Corporate Training Learning and development Online Training Platform Training Delivery

Google’s Stadia holds promises in Serious Games, VR and Mixed Reality

Playware Studios

He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy. Articles Blog Technology Augmented Reality Cloud Computing Mixed Reality Serious Games simulation technology Virtual RealityGoogle recently announced , It’s next-generation gaming platform.

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Meaningful Gamification and Student’s motivation by Lynette Tan (NUS)

Playware Studios

The Online Learning Consortium’s premier journal dedicated to the development and dissemination of new knowledge at the intersection of pedagogy, emerging technology, policy, and practice in online environments. He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy. Articles Blog Design Press & Awards Technology Education Technology Gamification

4 Ways 3D Virtual Reality Games Build Real World Skills

Playware Studios

In this article we explore 4 ways to design 3D Virtual Reality games where the players can learn and practice real world skills. In this article, we will explore 4 ways in which games and simulations can be used to build real world skills. Click here to continue reading the article on elearningindustry.com. . He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy.

Freedom in VR; from real-life shackles (Coming Soon)

Playware Studios

He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy. Articles Blog Technology technology Virtual RealityOkay so perhaps the featured image in this post is an exaggeration. However, if you use any kind of high fidelity VR before you would know that there are wires everywhere.

10 Data-Science terms and their applications

Playware Studios

In this Article we will explore 10 common Data-Science terms: Warehousing: Data Warehouses are especially designed relational databases that are custom built for the purposes of data-analytics and visualisation etc. Probability: In any introductory article or discussion about Data Science, Probability is a must mention. He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0

How Mixed Reality Headsets work (basic overview with 10 illustrations)

Playware Studios

As the featured image of this article shows (above), there is a lot of diverse technology that goes into making these headsets work. In this article I cover some of the very basics concepts that are needed to understand mixed reality. He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy. Articles Blog Design Augmented Mixed Reality Virtual Reality

5 warrior strategies for modern CEOs

Playware Studios

He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy. Articles Blog Design Adult Learning case method 2.0 In today’s marketplace, where competition can come from anywhere, disruption can easily become an existential threat for even the largest corporations.

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Things To Consider Before Implementing Virtual Reality Training

Wizcabin

With organizations starting to adopt VR and using it for various online training programs, including onboarding, it’s becoming the way. In this article, we’ll be exploring the different things to consider before you implement the VR training program. 4 Things To Consider Before Implementing Virtual Reality In Your Employees Online Training Program. Ignore Novelty And Start With The Pedagogy. Image by Gerd Altmann from Pixabay.

Cammy Beans Learning Visions: US Dept of Education Report on Online Learning

Learning Visions

Ill admit, the full article is on my to do list for when I come back from vacation. Hi Cammy, The research report also says "In many of the studies showing an advantage for online learning, the online and classroom conditions differed in terms of time spent, curriculum and pedagogy." Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff.

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Instructivism, constructivism or connectivism?

E-Learning Provocateur

The popular sequence of events that I have recounted is often represented pictorially as a gradient, accompanied by that ubiquitous table comparing various aspects of the three pedagogies. Sure, the gradient reflects a wonderful growth of ideas, but I think it’s a trap to conclude that the latter pedagogies supersede the former. All three pedagogies build on one another to provide a rounded theoretical toolset for the modern professional to exploit.

How to Create a Better Blended Learning Experience on Mobile

LearnDash

Or they find ways to incorporate the online learning program into classroom activities. Problems aside, the educators who are able to effectively combine mobile learning and blended learning will have set themselves up for a successful learning program. As instructors look for ways to improve their pedagogy, finding ways for these two teaching methods to work together will be an important competitive edge. How can mobile learning make blended classrooms more effective?

MOOCs: Where We’ve Been, Where We Are, and Where We’re Headed

Your Training Edge

Cathy Sandeen of the American Council on Education colorfully described MOOCs in a recent Huffington Post article as having “splashed on the higher education scene in sensational fashion” when Coursera and Udacity launched in early 2012. In addition, many educators attacked the pedagogy of MOOCs, particularly those with no interactive component. For these programs, MOOCs have the potential to deliver the necessary training effectively and at huge cost savings.

2009 Technology Trends That Impact Online Learning

The eLearning Coach

Just as we must pay attention to the latest research on learning and pedagogy, it’s important to be aware of current technological trends. Access to the source code makes the programs customizable. Related Articles: 10 Social Media Tools For Learning.

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What's Better: eLearning or Classroom?

The Performance Improvement Blog

Also, using elearning programs makes managers feel like they are staying on the cutting edge of technology. Feeding this appetite for online programs is research that seems to support the notion that online is better than face-to-face, classroom instruction. Department of Education found a small advantage for online (blended) programs. I published an article about this nearly 10 years ago in Educational Technology.

What a MOOC Is and What It Isn’t

Your Training Edge

This is unsurprising for two reasons: MOOCs have changed considerably since they first came out, and they are continuing to evolve as both the pedagogies and the technologies. The goal of this article is to clear up some of the confusion by exploring what a MOOC is and, perhaps more importantly, what it isn’t, and clarifying the roles MOOCs can play specifically within the context of corporate training.

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Heutagogy, Self-Directed Learning and Complex Work

ID Reflections

Pedagogy had always established an unequal relation between the teacher and the taught. link] As long as the work environment hovered between the Simple and Complicated domains, organizations and their L&D departments could take charge of the “learning”—via top-down training programs, elearning courses, and refresher training and help people apply the best practices and the good practices —pillars of what made the Industrial Era so successful.

MOOCs Treat All Learners the Same

Your Training Edge

This is the third in a series of articles that tackle common objections to and arguments against using massive open online courses (MOOCs) for training. Read the previous article: People Don’t Learn as Well Online. The take-home message is that a MOOC is not a pedagogy, it is a framework , and within that framework many things can happen, including learner-centered instruction. Can your company’s instructor-led training or traditional elearning programs do that?

ROI of continuous training: HR Directors’ unsolvable problem?

Coorpacademy

In this article, I’ll try to show you how asking yourself 12 questions can help nurturing the debate on the return on investment of continuous training. The managers : ‘ Are these training programs concrete? Learning, learning tools, content, pedagogy, trainers, senior executives are also playing an important part in this cycle. It’s normal that the school system or some training programs are disregarded because of these observations.

Strategies for Making the Transition from Instructor-Led Training to a MOOC

Your Training Edge

You are about to join the myriad companies that have seen their training programs blossom through the incorporation of this new form of technology-enabled learning. This article outlines an overall approach for making the transition from ILT to a MOOC. The MOOC development team usually includes several members of the L&D team, a technical support team, and often an outside consultant specializing in MOOC design and pedagogy.

The two-pager on Coorpacademy in the latest special issue of Capital Magazine

Coorpacademy

” This is how the article from Benjamin Janssens starts in the latest special issue of Capital Magazine. Discover this article (translated from French): “When La Redoute definitely went from paper catalogue to focus solely on digital, they had to train their employees on digital culture and tools and on the latest trends of e-commerce. We use the flipped pedagogy. “Coorpacademy: the Netflix of knowledge. Say goodbye to boring training!

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People, Process and Product. P3 in eLearning

TalentLMS

In this article, you will define your planning roadmap and determine your route and direction towards a learning enterprise. Pedagogy refers to teaching and learning. ELearning program development is best explained as a customized learning experience for all stakeholders involved. This dimension creates a learner and organization centered eLearning program. Interface Design Refers to the overall look and feel of eLearning programs.

People, Process and Product. P3 in eLearning

TalentLMS

In this article, you will define your planning roadmap and determine your route and direction towards a learning enterprise. Pedagogy refers to teaching and learning. ELearning program development is best explained as a customized learning experience for all stakeholders involved. This dimension creates a learner and organization centered eLearning program. Interface Design Refers to the overall look and feel of eLearning programs.