Using MOOCs in Corporate Training Programs

Your Training Edge

In a previous article, we saw that the acronym MOOC is used to describe many types of courses, some of which very closely resemble traditional courses and others that are horses of a completely different color. Companies also have several options for how to integrate MOOCs into their training programs. The Saylor Foundation offers a Workplace Skills Program that includes courses in computer literacy, professional writing, and time and stress management.

10 Helpful Resources for Online Course Designers

CourseArc

Here you’ll find various strategies, tools, and best practices for the management, design, development, and implementation of your eLearning programs. eLearning Tools Instructional Design Online Learning books eLearning instructional design Pedagogy resources training

eLearning Glossary: Definitions for the Most Commonly Used Terms

Association eLearning

If you’d like to learn more, check out this article from eLearning Industry. API- Taken from Wikipedia “an application programming interface (API) is a set of routines, protocols, and tools for building software and applications.” Pedagogy- The art or practice of teaching.

Gamification in 3 questions

KnowledgeOne

The gamified approaches and tools are chosen and judiciously articulated to serve pedagogy and stimulate motivation. It is therefore not a question of superficially adding a host of elements to an online training program in order to make it fun. Articles Catherine Meilleur

What are GANs and how they are changing the future

Playware Studios

In a recent article published by NVIDIA research GANs were used to create highly realistic scenes (photograph lookalikes) from simple block drawings (think a drawing in MS paint by a 5 year old). GBL pedagogy. Articles Blog Technology Artificial Intelligence

The Haptics wave is coming!

Playware Studios

He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy. At the time of this writing, Woojer’s Kickstarter was at $1.2 Million with 38 days to go.

Open Learning Network vs Informal Learning Environment

E-Learning Provocateur

In the comments section of my previous post, Mike Caulfield kindly pointed me to the article Envisioning the Post-LMS Era: The Open Learning Network by Jonathan Mott. I see the OLN as a solution for monitoring the student’s progress during a program of study in the digital age.

Google’s Stadia holds promises in Serious Games, VR and Mixed Reality

Playware Studios

He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy. Articles Blog Technology Augmented Reality Cloud Computing Mixed Reality Serious Games simulation technology Virtual RealityGoogle recently announced , It’s next-generation gaming platform.

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Meaningful Gamification and Student’s motivation by Lynette Tan (NUS)

Playware Studios

The Online Learning Consortium’s premier journal dedicated to the development and dissemination of new knowledge at the intersection of pedagogy, emerging technology, policy, and practice in online environments. He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy. Articles Blog Design Press & Awards Technology Education Technology Gamification

Freedom in VR; from real-life shackles (Coming Soon)

Playware Studios

He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy. Articles Blog Technology technology Virtual RealityOkay so perhaps the featured image in this post is an exaggeration.

4 Ways 3D Virtual Reality Games Build Real World Skills

Playware Studios

In this article we explore 4 ways to design 3D Virtual Reality games where the players can learn and practice real world skills. In this article, we will explore 4 ways in which games and simulations can be used to build real world skills. Click here to continue reading the article on elearningindustry.com. . He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy.

10 Data-Science terms and their applications

Playware Studios

In this Article we will explore 10 common Data-Science terms: Warehousing: Data Warehouses are especially designed relational databases that are custom built for the purposes of data-analytics and visualisation etc. GBL pedagogy. Data is growing at an exponential pace.

How Mixed Reality Headsets work (basic overview with 10 illustrations)

Playware Studios

As the featured image of this article shows (above), there is a lot of diverse technology that goes into making these headsets work. In this article I cover some of the very basics concepts that are needed to understand mixed reality. He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy. Articles Blog Design Augmented Mixed Reality Virtual Reality

5 warrior strategies for modern CEOs

Playware Studios

He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy. Articles Blog Design Adult Learning case method 2.0 In today’s marketplace, where competition can come from anywhere, disruption can easily become an existential threat for even the largest corporations.

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How to Create a Better Blended Learning Experience on Mobile

LearnDash

Or they find ways to incorporate the online learning program into classroom activities. Problems aside, the educators who are able to effectively combine mobile learning and blended learning will have set themselves up for a successful learning program.

MOOCs: Where We’ve Been, Where We Are, and Where We’re Headed

Your Training Edge

Cathy Sandeen of the American Council on Education colorfully described MOOCs in a recent Huffington Post article as having “splashed on the higher education scene in sensational fashion” when Coursera and Udacity launched in early 2012.

Cammy Beans Learning Visions: US Dept of Education Report on Online Learning

Learning Visions

Ill admit, the full article is on my to do list for when I come back from vacation. Hi Cammy, The research report also says "In many of the studies showing an advantage for online learning, the online and classroom conditions differed in terms of time spent, curriculum and pedagogy." Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff.

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Instructivism, constructivism or connectivism?

E-Learning Provocateur

The popular sequence of events that I have recounted is often represented pictorially as a gradient, accompanied by that ubiquitous table comparing various aspects of the three pedagogies. Sure, the gradient reflects a wonderful growth of ideas, but I think it’s a trap to conclude that the latter pedagogies supersede the former. All three pedagogies build on one another to provide a rounded theoretical toolset for the modern professional to exploit.

The two-pager on Coorpacademy in the latest special issue of Capital Magazine

Coorpacademy

” This is how the article from Benjamin Janssens starts in the latest special issue of Capital Magazine. We use the flipped pedagogy. “Coorpacademy: the Netflix of knowledge. Say goodbye to boring training!

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What's Better: eLearning or Classroom?

The Performance Improvement Blog

Also, using elearning programs makes managers feel like they are staying on the cutting edge of technology. Feeding this appetite for online programs is research that seems to support the notion that online is better than face-to-face, classroom instruction.

2009 Technology Trends That Impact Online Learning

The eLearning Coach

Just as we must pay attention to the latest research on learning and pedagogy, it’s important to be aware of current technological trends. Access to the source code makes the programs customizable. Related Articles: 10 Social Media Tools For Learning.

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ROI of continuous training: HR Directors’ unsolvable problem?

Coorpacademy

In this article, I’ll try to show you how asking yourself 12 questions can help nurturing the debate on the return on investment of continuous training. The managers : ‘ Are these training programs concrete? At last, pedagogy need to stay at the heart of the learning system.

What a MOOC Is and What It Isn’t

Your Training Edge

This is unsurprising for two reasons: MOOCs have changed considerably since they first came out, and they are continuing to evolve as both the pedagogies and the technologies. Contact me to learn more about how a MOOC can complement and enhance your training programs.

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Heutagogy, Self-Directed Learning and Complex Work

ID Reflections

Pedagogy had always established an unequal relation between the teacher and the taught. Even instructionally sound programs based on the principles of Andragogy have failed to meet the needs of the hour. Related articles Heutagogy Highlights - Conference in Prague, March 2013

MOOCs Treat All Learners the Same

Your Training Edge

This is the third in a series of articles that tackle common objections to and arguments against using massive open online courses (MOOCs) for training. Read the previous article: People Don’t Learn as Well Online.

Strategies for Making the Transition from Instructor-Led Training to a MOOC

Your Training Edge

You are about to join the myriad companies that have seen their training programs blossom through the incorporation of this new form of technology-enabled learning. This article outlines an overall approach for making the transition from ILT to a MOOC.

Starting young: learning entrepreneurship

Coorpacademy

In the area of entrepreneurship skills, a change of content, pedagogy, learning outcomes, and assessment strategies can be introduced as the student progresses, with a gradual increase in the extent that a start-up orientation is offered (OECD, 2015).

How to Create an eLearning Organization Business Model

eFront

With most economies quickly moving towards knowledge-resourced survival strategies, eLearning is the most sought-after knowledge management pedagogy. In this article, we will share with you some best practices in developing the right eLearning business model for your eLearning organization.

People, Process and Product. P3 in eLearning

TalentLMS

In this article, you will define your planning roadmap and determine your route and direction towards a learning enterprise. Pedagogy refers to teaching and learning. ELearning program development is best explained as a customized learning experience for all stakeholders involved.

How Machine Learning and AI are Making Online Learning More Beneficial

QuoDeck

AI provides insights based on the enormous amount of data it has collected and analyzed, which facilitates the creation of customized learning programs, faster than before. This article was first published on Stoodnt.com.

5 Tips on Using Videos for eLearning

eFront

eLearning programs are seldom developed without videos. In this article, we discuss some essential tips on creating eLearning videos. Pedagogy and andragogy experts tell us that showing a skill is better than telling a skill.

Informal Learning For Startups: Preparing For Internal Social Collaboration

QuoDeck

Informal learning helps in attaining a massive amount of organizational knowledge, through a varied and exciting learning program which enables learners to make advancements in their careers. Make use of a game-based learning platform to create a meaningful program for them.

People, Process and Product. P3 in eLearning

TalentLMS

In this article, you will define your planning roadmap and determine your route and direction towards a learning enterprise. Pedagogy refers to teaching and learning. ELearning program development is best explained as a customized learning experience for all stakeholders involved. This dimension creates a learner and organization centered eLearning program. Interface Design Refers to the overall look and feel of eLearning programs.

Do We Have the Skills to Build eLearning Internally?

ThinkingKap Solutions

This isn’t an article about the need for Needs Analysis. But I can’t in good conscience write an article about deciding who should create your training, without acknowledging that the answer should sometimes be nobody.

Perfect Partners: Microlearning and Higher Education

MagicBox

In a landmark series of articles developed for the Proceedings of Microlearning 2005, Lynne Chisholm wrote that pedagogy and didactics of learning technologies must relate to the cultural, economic, and social contexts and conditions of people’s lives. As administrators make it easier for students to access learning on their everyday devices, more students will be able to complete programs that previously were seen as irrelevant and antiquated.