Remove Attitudes Remove Behavior Remove Effectiveness
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DEI Training and Branching Scenarios

Experiencing eLearning

This is more likely if the training is mandatory or used as a punishment for poor behavior. Focus on specific behaviors. Rather than focusing on awareness or implicit bias, what works better for DEI training is focusing on changing behavior. This was focused on specific behavioral strategies to shift their biased thinking. [P]articipants

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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

In an excerpt from Effects of Achievement Motivation on Behavior , author Rabideau explains the motives behind gamification: People’s achievement goals affect their achievement-related attitudes and behaviors. Two different types of achievement-related attitudes include task-involvement and ego-involvement.

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Checklist to Improve Workplace Leadership Skills

Infopro Learning

Leadership development is a crucial aspect of any workplace, as it helps to ensure that individuals have the necessary skills and knowledge to lead and manage teams effectively. Engaging in self-reflection can effectively understand one’s strengths and weaknesses and find areas for improvement.

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Gen Z Unleashed: How Mobile Learning is Revolutionizing Employee Training

Infopro Learning

To remain relevant and effective, trainers and organizations must embrace a paradigm shift in L&D. Understanding Gen Z To understand Generation Z’s learning expectations and attitudes, we must explore their experiences. This shift in learning methods has led to some intriguing changes in employee behavior.

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Developing a Results Driven Curriculum

A well-designed learning curriculum develops and nurtures skills needed to achieve organizational and business goals with the most effective and engaging set of experiences. This ebook outlines 5 critical steps to develop learning solutions that will help you achieve the most ambitious objectives.

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Ensuring a “Serious Game” Meets Its “Serious” Objectives

Kapp Notes

One can’t bolt game elements onto traditional learning or social education and expect that to be an effective, interesting or even instructional game. Second, research strongly indicates that what makes a game effective for learning is the level of activity of the players as they play the game.

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Mini-Scenarios for Assessment

Experiencing eLearning

Imagine you’re creating a course for managers about motivation and using rewards effectively. You could ask a fairly typical comprehension question like this: What is the best strategy for encouraging long-term behavior change in your employees? Threaten punishment for anyone not changing their behavior.