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Open learning and knowledge sharing in a remote working world

CLO Magazine

From being responsible for creating and delivering all learning to becoming a facilitator, L&D can enable employees to share knowledge through employee-driven learning models such as employee-generated learning. In this approach, employees are encouraged to share their tactical knowledge by creating content with the right tools.

Open 114
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Are We Using Bloom’s Taxonomy Correctly?

Magic EdTech

While most of us know Bloom’s taxonomy but for the benefit of others, Bloom’s Taxonomy is the systematic classification of the processes of thinking and learning.Benjamin Bloom and his fellow educationists identified three dimensions of educational activities: Cognitive (Knowledge), skills (psychomotor) and Attitude.

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Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Most of the time a meta-analysis of studies looks at only the numbers as a means of comparison. Here is an interesting qualitative meta-analysis and the highlights of the results. Ke chose to conduct a qualitative meta-analysis. A qualitative meta-analysis of computer games as learning tools. Source: Ke, F. Ferdig (Ed.),Effective

Research 202
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[INTERVIEW] Foundations of Race, Racism, and Anti-Racism – Online Course

KnowledgeOne

This survey was meant to address the evidence gap regarding public perceptions, attitudes, and experiences about race relations from the perspectives of a range of Canadians to establish a standard from which to examine changes over time. There is significant knowledge regarding the meaning and significance of race and racism.

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Games Teach!

Kapp Notes

One of the studies cited by Dr. Richard Clark against the use of games for learning is also cited by myself in my book is the meta-analysis (study of studies) by Robert Hays of the Naval Air Warfare center Training System Division who conducted a review of the literature in 2005. math, attitudes, electronics, and economics)…(p.6)

Teach 270
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A Comprehensive Guide to the 3 Levels of Interactivity in eLearning Content Development

Thinkdom

This helps in integrating new knowledge with past experiences, fostering a change in attitude and deeper understanding. This active engagement with content enhances memory retention & recall, and facilitates the application of knowledge in real-world scenarios. It’s an interactive way to apply knowledge.

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Games Teach!

Kapp Notes

One of the studies cited by Dr. Richard Clark against the use of games for learning is also cited by myself in my book is the meta-analysis (study of studies) by Robert Hays of the Naval Air Warfare center Training System Division who conducted a review of the literature in 2005. math, attitudes, electronics, and economics)…(p.6)

Teach 239