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How AI is Taking App User Engagement and Retention to the Next Level in 2024!

Hurix Digital

Integration of AI with AR and VR: The Future of Immersive Gaming and Entertainment Augmented reality (AR) and virtual reality (VR) are technologies that can create immersive and realistic experiences for app users, by overlaying digital elements in the real world (AR) or creating a simulated environment (VR).

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Free learning & development webinars for December 2021

Limestone Learning

All punctuated with weather uncertainty and a stream of holiday music wherever you go. PT: Tools to Navigate Your New World During Turbulent Times (Free for ATD members) Are we post-pandemic or are we still in the pandemic? “ Holly, leaf, plant, branch, shrub ” by Mabel Amber is licensed by Pixabay. Can it really be December?

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Comparing Online Learning & In-Person Learning is Apples & Oranges

OpenSesame

We’re comparing apples to oranges. From seeing live music, live theater or live sporting events, we assume the digital versions of those events are a second best, a lesser option, the next-best version of the live experience. This data reveals a faulty assumption in the way we treat education: as if it were a live performance.

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Creating Richer eLearning Experiences through Video-Based Learning

Kitaboo

Platforms like KITABOO have already enhanced the world of eBooks through AI by introducing tools like flashcards, chapter summaries, etc. Videos are the richest form of readily available media, including text, animations, voice-overs, music, camera footage, photographs, etc., Use visuals, music, animations, etc.,

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The Need to Adapt to the Speed of Change or Die: lessons for L&D from the retail industry

Performance Learning Productivity

Music lovers spent many hours (or weeks) browsing HMV stores, which were part of the only ‘chain’ for music when I first came to England in the early 1970s. Along with these the UK and Irish Virgin music stores were sold in 2007 and went into administration two years later. The world of learning and development has also changed.

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e-Clippings (Learning As Art): "Virtual Worlds Platform Matrix" (Virtual Worlds Weekly)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections) | Main | TED Videos - Watch em all!! Apple/iPhone/iPod Application Becomes the Platform Arrghh!!! Clay Shirky My latest additions to del.icio.us

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e-Clippings (Learning As Art): Virtual Worlds Management Industry Forecast 2008

Mark Oehlert

What challenges do you expect 2008 to bring for the virtual worlds industry? We are plainly witnessing a restructuring of the music and newspaper businesses, but their suffering isn’t unique, it’s prophetic."--Clay Apple/iPhone/iPod Application Becomes the Platform Arrghh!!! What business goals have you set for 2008?