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Games and Gamification: Research from the eLearning Guild

Knowledge Guru

Recently, the elearning Guild published a report by Brenda Enders discussing games and gamification for learning. It includes numerous case studies and examples of games being used in the workplace today, and summarizes recent research on games for learning. My takeaway? Not the best example, mind you, but simple. The result?

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Learning and Performance Ecosystems

Association eLearning

The eLearning Guild has identified six primary components of learning and performance ecosystems: Talent Management: People want to advance their careers and find where they fit in. There might be a series of meetings, studies, initiatives, etc. There are eight main characteristics, according to the eLearning Guild.

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Does Gamification Warrant The Hype?

LearnDash

Gamification has been the buzz word of elearning for the past few years, but during many conversations with elearning professionals I have found that not everyone is convinced about its impact. Back in 2012 the gamification niche of elearning was at $242 million. ELearning Guild. 9% increase in retention rates.

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12 Helpful Resources for Instructional Design

CourseArc

Since instructional designers develop so many types of resources—like eLearning courses, instructors’ manuals for classroom use, learning games, training courses for use in workplaces—there are always new skills to pick up. The eLearning Designer’s Academy. Freelance Instructional Designers, eLearning Developers, & LXDs.

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JULIE DIRKSEN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

I’m not worried about the need for elearning disappearing, but I am concerned that the elearning industry seems focused on better and faster ways to deliver information. LEARNNOVATORS: We find the Learning Guild research report Augmented and Virtual Reality for Behavior Change that you co-authored absolutely insightful.

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The Evolving Face of Embedded Performance Support

Learnnovators

Success Stories/Case Studies. “I’m The Impact of Wearable Technology on Performance Support : In this eLearning Guild presentation, David Kelly shares some interesting insights on how wearable technologies will impact performance support of the future. Articles/Posts. I’m Lovin’ It!”:

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Content Curation & Association Education Strategy

Web Courseworks

It is true we are all curators when we collect interesting articles and SHARE with our colleagues. David Kelley of the eLearning Guild will be speaking at our September 26 th eLearning Thought Leader Webinar on this very topic.