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Higher-education Myths

Clark Quinn

I’ve been in a variety of higher education roles in several ways: as a victim, er, student; as a grad student; post-doc; tenured/promoted faculty member; textbook publishing consulting; strategic elearning consulting… Further, in general, I’m a supporter. I do have quibbles, and one is the persistence of learning myths.

Education 280
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Learning Styles and E-Learning

eLearning 24-7

This post is going to be somewhat different than in the past, specifically a result of the argument of the effectiveness of learning styles and if they even exist. Nope, in all the counter-arguments it was focusing on one item, learning styles, which initially was going to make up only a small part of the post.

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The Transformative Power of Interactive Content in Modern Corporate Training

Aptara

In contrast, interactive content captures employees’ attention and sustains their engagement throughout the learning journey. By making learning dynamic and enjoyable, interactive content is essential for increasing knowledge retention and application.

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AI in Education: Reimagining the Role of Teachers

Integranxt

AI in Education Artificial intelligence (AI) enabled tools are becoming mainstream in the education domain – with both teachers and students exploring its capabilities with equal interest. Shifting Roles of Teachers in the Age of AI Technology adoption in the education domain has been a very slow and difficult process.

Roles 102
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The Art of Storytelling in eLearning: Crafting Compelling Narratives

Hurix Digital

In the dynamic landscape of education and professional development, eLearning has emerged as a transformative force, reshaping how individuals acquire knowledge and skills. In the realm of eLearning solutions, where attention spans are often fragmented, narratives serve as powerful tools to captivate learners.

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How Educational Games Enhance Engagement in K-12 Education

Hurix Digital

In recent years, using educational games in the classroom has soared in popularity. Though game-based learning has been in use for generations, gamification in learning has become one of the leading digital learning tools that educators employ in K-12 education.

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How can Educators Train to Handle the Challenges of K5 Education?

Hurix Digital

K5 education, or elementary education, is the first stage of formal schooling for children aged 5 to 11 years. It lays the foundation for academic, social, and emotional learning in young minds. K5 education cultivates positive attitude, critical thinking, creativity, and collaboration skills. Read on to learn more!