Remove Classroom Remove Education Remove Study Remove Theory
article thumbnail

Growth Mindset, AI, and More: ID Links 3/14/23

Experiencing eLearning

Now, the pendulum has swung the other way, and I’ve seen some complete dismissals of the theory. Daniel Willingham reviews the theory of growth mindset and the conflicting research to see if there is “any substance behind the hype.” The effect may seem small, but it’s in the range of lots of education effects.

article thumbnail

From Classroom to Career: The Value of Practical Skills in Higher Education

Hurix Digital

Higher education has traditionally focused on theoretical knowledge across disciplines. This necessitates integrating practical skills in higher education that provide students with career-ready competencies. This necessitates integrating practical skills in higher education that provide students with career-ready competencies.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Abstract of Study Related to Storytelling

Kapp Notes

Listening to Narratives: An Experimental Examination of Storytelling in the Classroom. This study looks at an oral presentation of content in both a narrative format and an expository format with a look at pacing as well. I also include some language from the discussion portion of the study as well. While this theory.

Study 242
article thumbnail

Game-Based Learning in Education: Best Practices for Integrating Games into K-12 Classroom Instruction

Hurix Digital

The 21 st century has seen a rise in game-based learning in education, thanks to encouraging results from classroom gamification. However, educators should be selective about the digital learning games they incorporate into their classrooms. Read on for the best practices for integrating game-based learning in education.

Games 52
article thumbnail

How Educational Games Enhance Engagement in K-12 Education

Hurix Digital

In recent years, using educational games in the classroom has soared in popularity. Though game-based learning has been in use for generations, gamification in learning has become one of the leading digital learning tools that educators employ in K-12 education.

article thumbnail

Augmented Reality (AR) in Education: Transforming K12 for the Digital Age

Hurix Digital

The education sector is continuously evolving in response to technological advancements. Consequently, the K–12 education sector is also facing the pressing need for transformation to keep pace with the demands of the digital era. Let’s dive in! Also Read: Top 9 Steps to Create Interactive K12 Learning Modules 3.

article thumbnail

How Educational Games Enhance Engagement in K-12 Education

Hurix Digital

In recent years, using educational games in the classroom has soared in popularity. Though game-based learning has been in use for generations, gamification in learning has become one of the leading digital learning tools that educators employ in K-12 education.