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How can Educators Contribute to Engaging Learning Environments for K5 Learners?

Hurix Digital

Engaging learning environments transform schools into vibrant spaces where students are excited and motivated to learn. Educators can enhance K5 learning by utilizing various technology-driven classroom engagement techniques. Table of Contents: Why Should Educators Focus on Curriculum Design in K5 Learning?

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Here are the slides from my short presentation in the Expo. DevLearn presentation on Future of Learning from Karl Kapp. Here are my slides from my presentation. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. Reference: Baylor, A.

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Effective eLearning Content Development to prevent Cognitive Overload

Thinkdom

Cognitive overload is a concept that refers to a situation where our brain is given more information or tasks than it can handle at once. Extraneous Cognitive Load: This type of cognitive load is all about how the information is presented to your employees. Present new information when your employees are ready to process it.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

Fake choices = fake interest in the learning event. Autonomy refers to the initiative and freedom a person experiences when engaged in an activity in the absence of external pressure with respect to his or her personal goals (Ryan & Deci 2000). Here are the concepts presented with the concept of gamification in mind.

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#ASTDNY Presentation Resources

Kapp Notes

Had a great time last night presenting to the New York ASTD chapter, great folks and great dinner afterwards…made it home by mid-night so that was a nice unexpected treat. Here are the slides from the presentation. Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Here are the slides from my presentation, my workshop on “Games and Gamification” with Koreen Olbrish will be in another post. The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. & Kim, Y.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

The presentation was a great deal of fun. We played “Fact or Fishy” Here is a copy of my slides from the presentation. Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Enspire Learning. Reference: Yee, N., & Bailenson, J.N.