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| Page 1 of 8 | Previous | Next | KAPP NOTES FEBRUARY 23, 2012 Games Can Provide Authentic Experiences To provide effective instruction, it needs to be as authentic to the actual experience as possible. May times in a classroom or in an elearning module, there are no consequences for wrong decisions or actions. Gamification of context provides two key advantages. So, providing a game for learning creates an authentic environment other than a classroom or a slideshow and highlights how certain variables or actions taken in situation play out over time. The context of an online course or the context of a classroom is not authentic. are most people impacted by that. | | | | | | | | | | INTEGRATED LEARNINGS AUGUST 8, 2012 Using Variable Flags to Provide Feedback in Adobe Captivate Most e-learning tools, including Adobe Captivate, provide for the ability to use flags. However, creating custom variables allows the developer to track nearly any thing in an e-learning module. by Jonathan Shoaf. Flags are common everyday objects. When a flag is raised into position, it has meaning. Flags are used as signals. Flags have meaning. Did the learner complete this? | UPSIDE LEARNING BLOG OCTOBER 29, 2009 Top 8 Reasons Why Training Providers Are Adopting eLearning Reflecting on my interactions with Training Providers over the last couple of quarters, I’ve made a list of the top 8 reasons for them to adopt eLearning. Client Demand : The provider’s clients have started demanding eLearning solutions (and training providers want to retain them). This helps training providers reach client companies who otherwise had not been able to afford their classroom training - opening up a new stream of business. Rather than simple page-turners the industry is slowly turning to provide instructional experiences, both interactive and online. | | | | | | | | | | -
JANE HART'S PICK OF THE DAY | THURSDAY, AUGUST 27, 2009 Lily Leadbetter Fair Pay Act: Free E-Learning Module Steve Rayson, a partner at Kineo, told me about the free e-learning module they have created on the Lilly Ledbetter fair Pay Act in the US. The Kineo E-Learning module allows organizations to provide learning to all their employees on the implications of the new Fair Pay Act, and Kineo are giving it away to organisations in the US with the files so they can add their logo and change text as they want. . You can view the module at www.kineo.com/demos/lilly/main.html . MORE >> -
THINKING CLOUD | TUESDAY, NOVEMBER 16, 2010 How do you provide learning for different levels? A simple way is to pitch the material at the middle and provide a simpler layer and a more in depth layer available as pdf’s or other resources. Another point is pre-assessments, front loading a module with a pre-assessment, if they pass, they can skip that module, works well in time poor and mixed skill level audiences. You can do this on screen too, with drill down information. Also things like pop-up definitions on words can help. MORE >> -
SOCIAL LEARNING BLOG | WEDNESDAY, APRIL 6, 2011 The Sound of Silence | Social Learning Blog Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS The Sound of Silence by Jim on April 7, 2011 in eLearning At what point does narration really add anything to an eLearning module, and at what point is it simply being added because “it’s what’s expected?” If you had to choose an eLearning provider solely on the basis of samples, and one gave you a module with just text, and the other gave you a module with text and a voice-over provided by professional talent, you’d be likely to think the latter represented the better product. MORE >> -
WIRED@HEART | TUESDAY, AUGUST 7, 2012 The Psychology of Generation �NET� | Wired@Heart Today’s “Hot Topics Wednesdays” episode is devoted to the topic of “Psychology of Generation Net” It also provides several practical strategies that can help online teachers and trainers to accommodate these unique people. are you finding that generation Y youngsters are not only demanding more engaging online education – but are also more and more wanting to be involved in the co-creation of educational tasks/ modules – such that the feedback loop is almost synonymous with educational design? Wired@Heart. Search. Main menu. About. Contact. MORE >> -
CLIVE ON LEARNING | MONDAY, MAY 17, 2010 E-learning modules are not the complete replacement Chances are that you are using the classroom elements to enthuse students about the topics covered by the course, to explain key ideas with the benefit of visual aids and interactive exercises, to stimulate discussion and provide opportunities for working with the new ideas. Try and accomplish all this as highly-structured e-learning modules and you'll be taking a step backwards, not reshaping the future. Imagine you were running a pretty traditional formal course composed of face-to-face classroom sessions, backed up by handouts or reference books. don't think so. MORE >>
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