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My Top Posts of 2021

Experiencing eLearning

How I Built a Chat Simulation in 2 Hours : See how I built a simple chat simulation in a few hours using Twine and the Trialogue story format to create a forced choice chat simulation. Time Estimates for eLearning Development : “How long will it take to create this elearning?” If you love software training, create that kind of samples.

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My Top 10 Posts for 2020

Experiencing eLearning

I have written over 1100 blog posts since I started this blog in 2006. How long will it take to create this elearning?” If you need to create samples, use this list to jump start your brainstorming. If you want a job creating soft skills training, create customer service samples. These are my top 10 posts for 2020.

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How To Create an Interactive Learning School and Engage Your Learners

learnWorlds

How To Create an Interactive Learning School and Engage Your Learners. Instead of creating a traditional learning management system, LearnWorlds was created to be an online social learning management system. Additionally, each admin, instructor, or student has the ability to create their own groups and invite others to join.

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Remote Instructional Design Jobs

Experiencing eLearning

In total, I’ve been working remotely since 2006. On the corporate side, companies that specialize in creating elearning for other organizations frequently hire remote instructional designers and elearning developers. Some LMS vendors have teams to create custom elearning using their systems (Blackboard is a big one).

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

When thinking about creating a gamification experience (or any learning experience), allow and encourage the learner to make meaningful and consequential choices. 2006) The game design reader: Rules of play Anthology: Caillois: The definition of play, the classification of games. Fake choices = fake interest in the learning event.

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A List of Brain-based Strategies to Create Effective eLearning

SHIFT eLearning

This instructional approach was defined by Hileman in 2006 and has since inspired many “brain compatible designers” — those who seek to understand the principle and reasoning behind their teaching. Creating brain-based courses is actually relatively easy, especially when following the acronym B.R.A.I.N. N: Novelty.

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