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Tools To Make You Drool – Video Training Toys For IDs

Dashe & Thomson

The post Tools To Make You Drool – Video Training Toys For IDs appeared first on Social Learning Blog. Captivate 6 from Adobe - www.adobe.com/products/captivate.html - makes producing and distributing video easier than ever.

Toys 184
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Useful vs pleasant

Coursy

More learning events do not automatically mean improved performance. By meaningful learning solutions, we consider the ones that also support learning in the flow of work and improve someone’s performance. Instead, find out what is really needed and support deeper learning. But it is easier to say than do.

Toys 98
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The foundations of innovation in L&D

E-Learning Provocateur

Futuristic hardware and magical software that educates everyone at the press of a button are tempting “solutions” Some folks call this mindset Shiny New Toy Syndrome, and by golly, it’s a pandemic. In this way, the training becomes performance oriented. Not to introduce innovative ideas, but to make them happen.

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LXD Strategy

Clark Quinn

In the continuing process of resolving what I want to do when I grow up (rest assured, not happening), I’ve been toying with a concept. Here I’m thinking about helping orgs restructure their design processes, and their org structure, to support delivering learning experience designs. So here’s my thinking.

Strategy 146
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6 Ways to Help K-12 Students Perform Virtual Experiments Remotely

Hurix Digital

This blog aims to outline how teachers can enable their students to perform virtual experiments remotely. Ways to Help K-12 Students Perform Virtual Experiments. Based on these types, here are some ways you can help your students perform experiments remotely-. These include-. Video demonstrations. Offering online simulations.

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From the editor: Apply AI with care

CLO Magazine

Lately, I’ve had a couple of different conversations with learning leaders about the concept of “shiny object” or “shiny toy” syndrome, which is the phenomenon that “new” equates to “better.” In corporate L&D, generative AI is being used to address skill gaps, personalize learning pathways and even power a new generation of coaches.

Toys 41
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How to design software training, part 2: Practice activities

Making Change

An example activity for Ben and Kate could be: “We’re going to send a mailing about the MegaChomper BigBoy toy to all big dog owners. Kate is supposed to send the mailing about the MegaChomper BigBoy toy only to customers whose dogs weigh more than 15 kilos. Instead of saying “Incorrect!” That depends.