Remove Personal Remove Player Remove Reference Remove Social
article thumbnail

Gamification Mechanics – What Are They and Why Are They Important?

Adobe Captivate

The term “mechanics” refers to how anything (in this case a game or gamified eLearning course) operates. Interacting with other players/learners can be a really powerful motivator, whether they are cooperating, competing, discussing new skills and new ideas, or just showing off their accomplishments.

article thumbnail

Measurement vs. Completion Achievements in Gamification

Kapp Notes

Let’s contrast Measurement and Completion achievements, which describe two distinct conditions under which we reward players for their actions. Measurement achievements are given to players for completing a task to a certain degree. References: [1] Locke, E. Journal of Personality and Social Psychology, 50(1), 14-23.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How Educational Games Support Self-Centered Learning

Hurix Digital

Educational video games have emerged as a powerful and effective tool to support self-centered learning, fostering independent and personalized learning experiences for K12 students of all ages. Metacognition refers to the ability to reflect on one’s learning processes and adapt strategies accordingly.

Games 52
article thumbnail

Social Learning for Associations: What to Expect in a Modern LMS

Talented Learning

Social learning. Yet no one can define “social learning” in a nutshell, because there is no universally accepted meaning. This means many associations are wrestling with fundamental questions at the intersection of social and learning: One social system or two? Social at the member, group or content level?

article thumbnail

The ongoing work of learning standards

Litmos

You could use any of the many authoring tools, such as Authorware, but you needed an appropriate player. With the advent of Flash, many authoring tools started creating output that could be played by the Flash player, which meant you didn’t need special software to use the courses (if your IT org would support you having it).

article thumbnail

Navigating Education Sales with Tech: From Awareness to Enrollment

Academia

Each stage demands personalized interactions and careful handling to ensure a positive experience. Best Practices to Excel in Education Sales Personalization is Key: Tailor your communication to address the unique needs and aspirations of each prospect. Word-of-mouth recommendations can be powerful and cost-efficient.

Sales 52
article thumbnail

Why Adults Should Love Game-Based Learning

Knowledge Guru

Engamement refers to the amplification of a child’s focus, interest, and learning. Competition can mean one person or team wins and all other teams lose. Cooperation tends to get all players involved and immersed and avoids the one winner/many losers approach that so many people fear in games. Don’t call it a game!

Games 219