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Boosting Customer Engagement with Gamified Learning Paths

BrainCert

Gamification Gamification, as a concept, began to gain attention and popularity around 2010 , but its roots trace back to the early 2000s. The term " gamification " was coined by Nick Pelling , a British computer programmer and inventor, in 2002.

Custom 52
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Are we taking into account the culture surrounding our students?

Kapp Notes

To foster learning in the context of culture, we must understand that culture changes as the values, social relationships and worldviews of individuals change and part of that change is a direct result of the influence of technology. Retrieved August 10, 2010 here. New York: Teachers College Press. Grossman, L. Person of the Year.

Culture 177
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70-20-10: Origin, Research, Purpose

Performance Learning Productivity

He has been studying and supporting it for many years and is co-author of the highly acclaimed Six Disciplines of Breakthrough Learning: How to Turn Training and Development into Business Results (Pfeiffer, 2010). As early as 2002 Jay was describing the unrelenting focus on formal learning in terms of the ‘Spending/Outcomes Paradox’.

Research 130
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Servant leadership and AI: Agility and empowerment for the CLO

CLO Magazine

Many of the risks presented by AI are understood to be the creation of social problems generated by biased data and algorithms that can sometimes cause harm. Servant leadership For agility and empowerment “Servant leadership” was first introduced by Robert Greenleaf (2002) , first published in the 1970s. Greenleaf, R.

CLO 92
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Top 10 E-Learning Platforms for Effective Development

Hurix Digital

Adobe Captivate Adobe Captivate was first introduced in 2002 and has since become a popular tool for e-learning professionals and instructional designers. It was founded in 2010 and operates on a subscription-based model, with a monthly or annual fee that gives learners unlimited access to its library of courses.

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Time to Performance

Tony Karrer

There have already been some great contributions to this month’s big question – Predictions and Plans for 2010. I thought that Time-to-performance was going to be the key metric back in 2002. Or at least have the appearance of expertise (see Expert Level Answers via Social Networks as one way to appear to be expert).

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Theories for the digital age: Paragogy

Learning with e's

The user generated content currently available on the web has been criticised for its inconsistent quality (Carr, 2010) and its potential to encourage plagiarism, piracy and a host of other nefarious practices (Keen, 2007). 2002) Digital Hemlock: Internet Education and the Poisoning of Teaching. References Brabazon, T. Brabazon, T.

Theory 96