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Adobe AIR & Flash Player 10.1– How it Can Benefit Mobile Learning

Upside Learning

Adobe also unveiled Flash platform 10.1 Flash is the favorite delivery platform (development tool) for eLearning courses due to its huge install-base and ability to produce engaging content. Mobile device platforms are diversified – from screen sizes to the operating-systems driving the devices.

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Is HTML5 Ready for eLearning Development?

Upside Learning

Last week, while justifying Apple’s refusal to allow Flash player on iPhone/iPad, Steve Jobs wrote– “ New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too) ”. A few days before the launch of iPad Apple had released a list of ‘iPad ready’ websites having support for HTML5.

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

The war between Adobe and Apple just got hotter. Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. The same Flash file published as SWF or AIR app would work with other mobile devices supporting Flash Player 10.1

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Top 8 eBook Publishing Platforms of 2024: Find Your Best Match

Kitaboo

With over 64% of the global population engaging with digital content, the demand for innovative eBook publishing platforms has surged. As the competition intensifies, finding the right eBook publishing platform becomes imperative for publishers to thrive in this dynamic landscape. What are eBook Publishing Platforms?

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What’s New in Adobe eLearning Suite2?

Upside Learning

One of the most significant improvements in this version is the availability of Captivate 5 for both Windows and Mac OS platforms previously it was only available for Windows users. Thankfully, Adobe Apple fight is not affecting everything). Here is the list of popular tools in eLearning Suite 2 with the video of new features –.

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Apple missing the small picture

Clark Quinn

I’ve previously discussed the fight between Apple and Adobe about Flash (e.g. What was needed was a cross-platform capability. Which Apple is blocking, for interactivity. Which Apple is blocking, for interactivity. Apple allows cross-platform media players, whether hyperdocs (c.f.

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The Open Screen Project – Will It Succeed?

Upside Learning

Porting the same experience whether it is standalone or in-browser content, on a variety of platform remains a challenge due to fragmentation and deployment barriers. Obviously, using Flash platform tools offered by Adobe. Since the start of the project virtually everyone has joined the project , except for Apple.