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eLearning Glossary: Definitions for the Most Commonly Used Terms

Association eLearning

eLearning -Also referred to as internet-based learning, web-based learning, and online learning is any training or education delivered via computer. Asynchronous/ Self-Paced Learning- Asynchronous refers to eLearning offerings you take on your own. SCORM, LMS, AMS, LCMS, API, JITT, what does it all mean?!

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Aligning eLearning Levels of Interactivity with Articulate 360

B Online Learning

Limited interaction examples include interactive timelines, drag and drop activities like matching, sequencing and so forth, application simulations that follow a procedure or process, quizzes, interactive games/stories and audio narration. Using the Web Object feature of Presenter you can pull it in and use it as well.

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Best On-Premises Authoring Tools in 2023

Paradiso

Simply drag and drop photos, videos, audio, or text into storyboards without having any programming skills, then fill in the blanks with simulated exercises. Additionally, without any technological expertise, users may quickly develop interesting and interactive eLearning content.

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2018 eLearning Predictions: Updated Hype Curve

Web Courseworks

IOT Physical Simulators: The idea here is to build physical training devices that connect to online learning technology. An example would be getting your high-fidelity medical simulator to talk to your LMS and LRS. This profile will promote standardization in how simulators report over the Internet to databases.

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Lost in Lingo? Top 10 L&D Jargon Terms Emerging Professionals Should Know

Hurix Digital

From simple rewards like digital badges for completing modules to intricate simulations with points, leaderboards, and personalized storylines, gamification creates a dynamic and engaging learning experience. Synchronous and Asynchronous Learning Synchronous learning occurs in real time, mirroring traditional classroom settings.

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eLearning 101: What’s an eLearning Ecosystem?

eLearningMind

We’ll likely remember that ecosystems are a web of interconnected things, each having a job or place and working together in their shared environment. From articles to videos, simulations, interactive quizzes, podcasts, virtual reality, and more, learners should be able to access content in whatever form suits them best.

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Learning and Development in the Remote Workplace

CLO Magazine

In the past, they could offer pre-learning in asynchronous e-learning modules and either reinforce or introduce more complex, application-based training via instructor-led events. Asynchronous, distance-based e-learning has become a highly-utilized delivery method, and it is easy to see why. These events were simple enough to execute.