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From Gaming to Learning: How Duolingo Made Language Learning Fun

Kalisa Young

The app’s success can be attributed to its use of gamification to make learning fun and engaging. Gamification is the use of game elements in non-game contexts to motivate and engage users. This competition motivated me to continue learning and improving their scores.

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Learning Game Design Series, Part 6: Rewards and Scoring

Knowledge Guru

In preceding posts on learning game design, I’ve focused on game goals, game mechanics, and a variety of game elements. Continuing with game elements, this post focuses on rewards and scoring. Rewards can be anything players earn via game play. Some games have them. Many games don’t.

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Using Games and Gamification for Employee Screening

Kapp Notes

I was interviewed a while ago about the use of games and gamification within the employee selection process, here are some of the questions and responses. The reason that a game-type approach was used was for three reasons. Games are being used to access all types of employment skills, attributes and abilities.

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Gamification in eLearning

Tesseract Learning

Gamification in eLearning is the usage of gamified design elements in a non-game scenario. borrowed from games are used to gamify eLearning. Due to reasons such as enhanced user engagement and increased motivation and engagement, gamification is being increasingly applied in eLearning. Value Addition from Gamification.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Creating Engaging eLearning Gamification Experiences for Higher Impact

Tesseract Learning

Among the custom digital learning solutions, I find gamification to be one of the most effective in creating the right impact on the learners. Gamification in eLearning helps in better retention of knowledge and concepts. In this blog, I will discuss some approaches to make gamification in eLearning work well.

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How Educational Games Enhance Engagement in K-12 Education

Hurix Digital

In recent years, using educational games in the classroom has soared in popularity. Though game-based learning has been in use for generations, gamification in learning has become one of the leading digital learning tools that educators employ in K-12 education.