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Merging Pedagogy & Instructional Game Design

InSync Training

Gamification and game-based training are two topics trending in learning and performance. In reality, though, when incorporated with traditional instructional design theory, games have huge potential for learners. BYTE SESSION RECAP. To review all the wisdom imparted during Dr. Slota’s session, view his full presentation here.

Pedagogy 100
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Alternate Pedagogies and Experiences

Clark Quinn

And one of the things that has been of interest to me is looking differently at pedagogies. This is the pedagogy that drives the interest in serious games, embedding meaningful practice in a compelling context. Traditional.

Pedagogy 189
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Selected Educational Games

Kapp Notes

Doing a presentation for an online conference called GAME ON: Exploring innovative pedagogies: Using game design to enhance online learning being conducted by Charles Darwin University in Australia. In that presentation I am going to discuss game-based learning in a 30 minute talk called “Where is the learning in games?”

Games 193
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Pharmagames: Unleashing the Power of Game-Based Learning in Pharmacy Education

Hurix Digital

There was once a time when gaming was considered a distraction in the path of a student’s progress. Today, however, educational games have shown monumental changes in the educational development of students. With this game, learning and remembering tricky full forms becomes easier. The pharmacy world has not been left behind.

Games 52
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X-based learning: sorting out pedagogies and design

Clark Quinn

I reckon serious games are problem-based learning, by the way. I frankly want an activity-based pedagogy and curriculum to support all of these models. The point is to find an umbrella that holds a suite of appropriate pedagogies and makes it difficult to do inappropriate ones.

Pedagogy 195
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Game-Based Learning in Education: Best Practices for Integrating Games into K-12 Classroom Instruction

Hurix Digital

The 21 st century has seen a rise in game-based learning in education, thanks to encouraging results from classroom gamification. However, educators should be selective about the digital learning games they incorporate into their classrooms. Read on for the best practices for integrating game-based learning in education.

Games 52
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Dodgeball pedagogy

Learning with e's

Dr Tim Lynch, who joined us recently from his previous post at Monash University in Australia, writes about a game played by children across the globe - dodgeball (or 'poison ball') and how it can be used with trainee teachers as a way of determining the quality of games in physical education. Unported License.