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Gamification Mechanics – What Are They and Why Are They Important?

Adobe Captivate

Gamification is one of the most popular trends in eLearning. Gamification increases learner engagement, makes eLearning fun and interactive, improves learner’s knowledge absorption and retention and enhances the learning experience for learners from all age groups. Let us discuss these gamification mechanics in detail: Points.

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What Your eLearning Provider Wants You To Know About Gamification

Roundtable Learning

Enter gamification! Because everyone likes to win, gamification adds a competitive edge to training that drives intrinsic motivation. But there’s more that your eLearning provider wants you to know about gamification. Read More: What is Gamification? Remember the satisfaction of clearing a row of blocks in Tetris?

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Gamified Microlearning: Engage Better and Retain More

Infopro Learning

Two of the most effective training approaches are gamification and microlearning. While gamification is a widely popular training approach that helps boost learner skills, microlearning focuses on improving learner retention. Gamification & Microlearning: A Quick Recap. Gamification and Microlearning: How to Combine Them?

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eLearning Really Does Work, Find Out Why

Association eLearning

As such they are more willing to engage, to explore possible solutions, test ideas, and accept failure as part of the learning process. Using gamification, learners scored 15% higher in skill-based knowledge and 9% higher than using traditional training methods. But what about the results?

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Game Based Learning: Is It Appropriate For My Association?

Association eLearning

Why are games so popular, and how can we leverage gamification for association learning? Like any effective learning project, it’s critical to define your audience and determine if gamification is a good fit. Csikszentmihalyi believed that this flow state makes our minds more receptive to learning new ideas and concepts.

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Without a goal, you can’t score: Re-imagining learning with gamification and data

Upside Learning

I try to build my answer, my idea of how […]. There are many like me who want learning to transform with the time we operate in. The way it should transform, however, depends on whom you’re asking.

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