Kapp Notes

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Gamification of Learning and Training

Kapp Notes

An article on Fastcompany, How Video Games Are Infiltrating—and Improving—Every Part of Our Lives , discusses several examples of corporations adopting a gamification stance on training. Here are some of the instances mentioned in the article: Some companies invent their own games to train employees. rare in a training situation.).

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eLearning Learning in Partnership with Training Magazine Network

Kapp Notes

See the eLearning Learning content 1/2 down the screen. eLearning Learning and Training Magazine Network have partnered to bring together the extensive content from eLearning Learning and the community offerings from Training Magazine Network to form the largest eLearning site on the Web. head over there now.

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Triathlon Training: The Ideal Model for All Training

Kapp Notes

This race reminded me of a blog posting I did way back in 2009 called Triathlon Training Should be the Model for all Learning. To run the tri, we trained for six weeks. So what lessons can be drawn between training for a triathlon and creating effective learning? So here it is. Original Posting. in Avalon, NJ.

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Gamification in the Realm of Employee Training

Kapp Notes

Interview training developed with the Thinking Worlds Tool. Gamification can play a key role in how organizations train employees because it does two key things. First, Gamification forces designers of instruction within organizations or supporting organizations to think through how to make learning more engaging.

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Preparing to Create SOP Training

Kapp Notes

I received an email the other day from a person who is tasked with creating a Standard Operating Procedure (SOP) training for an online project management software. The “Why” of the training process. One of the really great books on designing training like this has been written by my friend and colleague Ruth Clark.

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Learning Games Should Be Part of a Learning Strategy

Kapp Notes

Include learning games as part of a larger learning strategy for the organization, not as simply a “bolt-on” to existing learning or as something “extra.” ” Games are one piece of the learning puzzle. ” The game is then played. And finally a debrief is provided to the learner.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Enspire Learning. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Here is a copy of my slides from the presentation. Knowledge Guru.